Game Editing > Scripts & Support

[ASE] Import/Export scripts for Blender 3D

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kat:
Yes, that seems to be a common, albeit infrequent, problem with ASE imports so the fact that it's happening to another format means that UDK is a bit too literal in its looking for MAX-centric formatted files.

If you want to start a new topic on the fbx issue specifically that would be good. Hint hint  ;)

Arthur:
Hi folks, I've been wanting to do ASE import with this script, but I can't seem to get it to install in Blender 2.61. I've now tried both on my desktop and my netbook, to no avail. To add insult to injury, I do not seem to get any error messages printed and thus I have no idea on how to solve it.

I would be grateful for any help. :)

kat:
If you're importing you'll need to use the specific version of Blender the script is for (2.54 if using the script in the first post); the constant changes to Blender mean that these scripts won't work for different versions other than the ones written for unfortunately.

Arthur:
Hi kat, and thanks for the quick answer. However, I don't seem to have any more luck with the 2.54beta downloaded from here: http://download.blender.org/release/Blender2.54beta/ (I could not find the stable 2.54 release on the website). I used the "Install Add-On" button, and when doing it twice I get a warning that the file is already installed. It still does not show up in the add-ons list nor in the import/export menus.

kat:
Hmmm... You'll need to drop back down another version to 2.53 (then download the 'archived' version of the ASE script for 2.53); I though I/O was combined in 2.54 onwards but it appears not. If you have trouble installing the AddOn find the "scripts/io" folder in your main 'User' profile (if you're on Windows that's usually "C:\User\[username]\etc..." Once you do that 'import' should be listed in "File > Import > ASE" - I've not tested it recently though so I can't remember how good it was at importing complex ASE models so you'll likely need to do a bit of experimentation.

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