Game Editing > Scripts & Support

[ASE] Import/Export scripts for Blender 3D

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LeiterJakab:
You can find the latest ASE exporter here_
http://campagnini.net/2011/04/16/blender-to-udk-ase-export/ [dead link]

I couldn't install it however. Can someone give me some tips on how to set up the python path system variable, for python 3.2? I know there is a tutorial for 2.2, but I couldn't get it working so far.
Or is it possible that this is not the problem since Blender 2.60 comes with bundeled python?

kat:
It should be just a simple case of dropping the script into the "addons" folder (custom scripts go back into the "User" folder) or using "Install AddOn" from User Preferences. You shouldn't need to install Python or set up the system variable as Blender appears to use some pre-installed modules now (it doesn't give you the usual "looking for..." message to tell you what version it wants). Just tried the new version as per the above and it works fine in 2.60a. Is it giving you a specific error or some other issue?

LeiterJakab:
Blender crashes when I try to install the add-on. I can't restart it either (Blender I mean) so it really must mess up something and I always have to reinstall. I still use Windows XP.

kat:
Hmm it shouldn't be doing that. Try removing the Python Path variable completely and see what that does. Normally Blender can find what it needs without that being in place but using XP with the latest version of the app may be causing problems.

LeiterJakab:
It doesn't help. Thanks for the help and I hope I could help with the posted link as well. For now I will stick with fbx.
I have another question though it seams that Epic changed the fbx import in the september release by removing the explicit normals checkbox and replacing it with an import tangents option. Enabling this however doesn't stop UDK to weld the split edges back together.
I know this is a bit off topic, but have you met similar results with ase imports?

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