Game Editing > 3D Modeling & Content Creation

[blender] Hair mesh too shiny

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boodrl:
Hello again kat and fellow katsbits forum's community, I've mad another hairstyle but this texture has weird patches in it. Do you know what I can do to fix it?



silicone_milk:
Do those patches flicker while you move around or are they solid, non-changing patches that look like color stains on the texture?

kat:
In addition to silicone's comment, if you used DDS textures try using TGA's (or vice-versa if you can), that looks suspiciously like a compression artifact issue. Who would have thought hair would be so much trouble!

boodrl:
<<silicone_milk>> the patches are solid, non changing patches. They do look like color stains with square edges as the picture shows.

<<kat>> I will try TGA's but I believe this game only uses .dds files. However I'm not 100% sure about that. 

kat:
According to the modWiki it should as there's references to both TGA and DDS in the material information, you'll be able to test it to double check whilst you sort out this issue. If you can change format it'll be an easy way to initially test if it's compression issue (the problem will dissappear - unless the game utomatically converts TGA into properly formatted DDS files on import/use?) or something related to what silicone was quizzing you on (z-fight).

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