Game Editing > Video Channel
Importing and prepping ASE models for megatexture
(1/1)
kat:
Importing ASE terrain into QuakeEdit
After converting a section of brushwork terrain as an *.ase model (using Q3Map2) its then imported into Blender (2.49 shown) and UV mapped so it can be exported back out as an *.ase model for use with megatexture terrain.
Navigation
[0] Message Index
Go to full version