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Lost furniture nodes

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JanXuan:
Hello,
 
after doing pretty wel with IMVU furniture meshes and a simple room mesh, I took the challenge for a more complicated room.
No problem with the mesh, textures work well. However, there are only a few furniture nodes.
As you can see in the picture on the left side, the 9 floor nodes have a larger orange oval behind them in Pose mode.
I have added extra nodes with Shift+D up to 100. They are all parented to Room rig, and highlight blue in Pose mode.
I have compared the scpecs with the original room template, and I can not find a difference. However in Pose mode they do not have the larger orange oval as you can see in the second column. The connection lines are shown in Object mode.
Do you have a clue why the extra added floor nodes do not work? Sitting and standing poses are OK. I have removed the Wall nodes. Not sure if the Ceiling nodes work, I could not find them yet.

kat:
Double check what they're parented to as it seems from what you said they're parented to the Armature object (Room.RIG?) rather than a bone within it, skeleton.Room, which is why they're not appearing to be linked up - use the Outliner view top-right to do a quick visual check, you should see this;


--- Code: ---skeleton.Room
ยป furniture.Floor.[n]
--- End code ---

Rather than this;


--- Code: ---skeleton.Room
furniture.Floor.[n]
--- End code ---

In the above, the indentation indicates a 'parent' relationship, the indented item being the Child of the entry above - looking at the Outliner visible in the image you posted it appears you have the second example instead of the first.

To Parent bones, select the Armature and switch to Edit Mode then Shift select the bones to be linked up, the parent LAST (should be highlighted the active object). Press Ctrl+P and select Object (if using nodes instead of bones otherwise it should say 'Bone').

Alternatively, in Edit Mode again, access Object properties and find the Relations options, under Parent: click the orange box input field and select the appropriate bone from the list (or type and it'll display name-related bones).

JanXuan:
Thank you. I have compared it with the prepped template room before I posted this and I could not find a difference, and I still can't.  I attach the complete bone list. As far as I can see their specs are the same as in the template room.

kat:
When you move the Action Editor timeline slider/scrubber back and forth (the vertical green line with the frame number at the bottom) do any of the node appear/dissappear, or does the Scene remain unchanged?

JanXuan:
I do not see anything change.

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