View full version: Q3Map / Q3Map2 Compile Errors
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  1. ERROR: Too many surfaces in ASE
  2. ReadMe
  3. ERROR: wglMakeCurrent failed.. Error:[n]
  4. MAX_MAP_EDGES
  5. idCollisionModeManagerLocal::ChopWindingWithBrush:
  6. MAX_SURFACE_INFO
  7. SV_SetBrushModel: NULL
  8. RtCW SP Shader overflow bug
  9. ERROR: PicoLoadModel: Failed loading model [path]
  10. ERROR: line 0000: parsed 1. #IND
  11. Compiling with -Patchshadows
  12. WARNING: [path]/kmlamp_white.tga has empty alpha channel
  13. Brush Plane with No Normal
  14. MAX_VISIBILITY_EXCEEDED
  15. Requested feature was omitted at compile time
  16. StyleNum == MAX_SWITCHED_LIGHTS
  17. Line 178 is incomplete
  18. UnmatchedToken "({)"
  19. ERROR: MAX_MAP_BRUSHSIDES
  20. AllocWinding failed: MAX_POINTS_ON_WINDING exceeded
  21. Error MAX_MAP_LIGHTING
  22. MAX_SUBMODELS exceeded
  23. Chose a 0 valued axis
  24. Mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL
  25. Over bright (full bright) map
  26. The installshield engine (iKernel.exe) could not be installed
  27. Excessively long compile times
  28. MAX_POINTS_ON_WINDING
  29. ****ERROR*** [insert error message here]
  30. LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported
  31. Missing Textures in-game
  32. Warning RE_Add Poly To Scene: Null Shader
  33. ERROR: Backwards Tree Volume
  34. SP_Worldspawn: the first Entity isn't 'Worldspawn'
  35. Multiple Crossing Points for Patch - Can't Clip
  36. RE_LoadWorldMap: maps/[mapname].bsp not found
  37. Shader_Max_Vertexes hit in FillCloudy Sky Side
  38. Choose 0 Valued Axis
  39. MAX_MAP_PLANES
  40. MAX_LEAF_FACES
  41. MAX_MAPFILE_PLANES (max mapfile planes)
  42. ERROR: Line [n] is incomplete
  43. MAX_TW_VERTS