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Q3Map / Q3Map2 Compile Errors
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ERROR: Too many surfaces in ASE
ReadMe
ERROR: wglMakeCurrent failed.. Error:[n]
MAX_MAP_EDGES
idCollisionModeManagerLocal::ChopWindingWithBrush:
MAX_SURFACE_INFO
SV_SetBrushModel: NULL
RtCW SP Shader overflow bug
ERROR: PicoLoadModel: Failed loading model [path]
ERROR: line 0000: parsed 1. #IND
Compiling with -Patchshadows
WARNING: [path]/kmlamp_white.tga has empty alpha channel
Brush Plane with No Normal
MAX_VISIBILITY_EXCEEDED
Requested feature was omitted at compile time
StyleNum == MAX_SWITCHED_LIGHTS
Line 178 is incomplete
UnmatchedToken "({)"
ERROR: MAX_MAP_BRUSHSIDES
AllocWinding failed: MAX_POINTS_ON_WINDING exceeded
Error MAX_MAP_LIGHTING
MAX_SUBMODELS exceeded
Chose a 0 valued axis
Mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL
Over bright (full bright) map
The installshield engine (iKernel.exe) could not be installed
Excessively long compile times
MAX_POINTS_ON_WINDING
****ERROR*** [insert error message here]
LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported
Missing Textures in-game
Warning RE_Add Poly To Scene: Null Shader
ERROR: Backwards Tree Volume
SP_Worldspawn: the first Entity isn't 'Worldspawn'
Multiple Crossing Points for Patch - Can't Clip
RE_LoadWorldMap: maps/[mapname].bsp not found
Shader_Max_Vertexes hit in FillCloudy Sky Side
Choose 0 Valued Axis
MAX_MAP_PLANES
MAX_LEAF_FACES
MAX_MAPFILE_PLANES (max mapfile planes)
ERROR: Line [n] is incomplete
MAX_TW_VERTS