View full version: idTech Editing Hints & Tips
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  1. [doom3.gpl] Change name of Doom3.exe
  2. [doom3.gpl] Change doom3.exe program/shorcut icon
  3. [doom3.gpl] Compiling Doom 3/idtech 4 source code
  4. Useful shortcut and mouse controls for GtkRadiant
  5. AttributeError: 'MeshTexturePoly' object has no attribute 'use_twoside'
  6. Exporting *.bsp from 3DS Max
  7. Scale models (mapobjects) in GtkRadiant
  8. Error: map compile "Leak" but there is no 'leak'
  9. wglMakeCurrent: setting Processor Affinity
  10. What are 'Sparklies' and why do they happen
  11. How to change a *.pk3 file name
  12. ReadMe
  13. wglmakecurrent: Deleting Config (*.cfg) files
  14. Unable to find default tag file [path]/shadertags.xml. No tag support
  15. wglMakeCurrent: GtkRadiant 1.5 errors
  16. Export check list for game models
  17. What is 'smoothing', what are 'smooth groups'
  18. Quake Wars and applying Materials/Textures to ASE models
  19. Load custom ASE models into Quake Wars EditWorld
  20. Quake Wars and broken DDS images and textures
  21. wglMakeCurrent: Quake 4 editor and multicore CPUs
  22. Quake 4 Portal 'popping'
  23. Texture 'normalisation' on Patch Meshes
  24. Organising frequently used shaders
  25. How to Import Brush Volumes into Max/Blender/Maya etc.
  26. Switching to 3rd Person Perspective & other commands
  27. Normal maps: texture space and orientation
  28. Quake 4 "addon.conf" configuration file
  29. Creating mapsize data for Quake 4 MP maps
  30. r_lightdetaillevel [n]
  31. WARNING: Couldn't load map file
  32. Using 'inline' models
  33. Models not loading into the D3/Q4 editor
  34. idTech 4 & 'Overbright' lights
  35. Normal map Rotation issues
  36. Quake 4 MP collision problems
  37. Quake 4 model rotation problem
  38. Types of 'surface' in Quake 4
  39. Custom DDS textures showing as 'black'
  40. Creating Quake 4 levelshots and map list entries
  41. Folder structure for MP level editing
  42. Where are the Particle (editFX), Articulated Figures (editAFs) editors?
  43. Using ASE models in Quake 4
  44. Useful Quake 4 Console Commands
  45. How to test MP maps in Quake 4
  46. wglMakeCurrent: Anti-Aliasing and Radiant Editor
  47. Starting the Quake 4 editor
  48. Using GtkRadiant to make Basic Terrain
  49. Opening/Accessing Condump log.txt
  50. Convert old maps to Doom 3 or Quake 4