{"id":9916,"date":"2025-09-30T17:49:43","date_gmt":"2025-09-30T16:49:43","guid":{"rendered":"https:\/\/www.katsbits.com\/codex\/?p=9916"},"modified":"2025-12-25T10:58:54","modified_gmt":"2025-12-25T10:58:54","slug":"minecraft-no-image-blender","status":"publish","type":"post","link":"https:\/\/www.katsbits.com\/codex\/minecraft-no-image-blender\/","title":{"rendered":"Make a Minecraft Character Without Images in Blender"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-light-blue ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69e76e8b4f7ff\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69e76e8b4f7ff\"  aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.katsbits.com\/codex\/minecraft-no-image-blender\/#description\" >Description<\/a><ul class='ez-toc-list-level-4' ><li class='ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.katsbits.com\/codex\/minecraft-no-image-blender\/#unit-of-measurement\" >Unit of Measurement<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.katsbits.com\/codex\/minecraft-no-image-blender\/#body-part-sizesdimensions\" >Body Part Sizes\/Dimensions<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.katsbits.com\/codex\/minecraft-no-image-blender\/#timestamps\" >Timestamps<\/a><\/li><\/ul><\/nav><\/div>\n<div style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\"><center><iframe style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/rumble.com\/embed\/v718lyu\/?pub=d3lcu\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><\/div>\n<p><!-- div style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\"><center><iframe style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/www.youtube.com\/embed\/uwupbac0c78?rel=0\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><\/div -->\n<h3><span class=\"ez-toc-section\" id=\"description\"><\/span>Description<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>In this TikTok exercise we take a look at making a Minecraft character in Blender without using an image. Starting with the default cube, the basic character is made from several additional blocks, shaped and scaled to size. Once everything is positioned and correctly proportioned each object is edited to create a uniform grid. With this in place individual materials can then be created and assigned, colouring each mesh without the need to UV Unwrap or UV Map any images!<\/p>\n<p><b>Duration<\/b>: total c. 35 mins (00:35:00).<br \/>\n<b>Info<\/b>: 720p (720 x 1280 vertical).<br \/>\n<b>Suitability<\/b>: Beginner+.<br \/>\n<b>Source<\/b>: <a href=\"https:\/\/www.katsbits.com\/files\/minecraft\/katsbits - minecraft no images.zip\">KatsBits \u2013 Minecraft No Images<\/a> (c. 200 KB | *.blend).<br \/>\n<b>Product ID<\/b>: n\/a.<\/p>\n<blockquote><p><strong>Design note<\/strong>: additional considerations making a Minecraft character in Blender without using images;<\/p>\n<h4><span class=\"ez-toc-section\" id=\"unit-of-measurement\"><\/span>Unit of Measurement<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>Object scale or size for Minecraft content made in Blender (for use in Blender) is relative, that is, while the default cube used as a starting point is 2 x 2 x 2 metres, this is arbitrary in that the image normally UV mapped to the character defines the <a href=\"https:\/\/www.katsbits.com\/codex\/tag\/units-of-measurement\/\">unit of measurement<\/a> as representative of a <em><strong>pixel<\/strong><\/em>. In practice this means the mesh objects used to define each body part can be any size so long as those dimensions accommodate being able to create a uniform grid necessary for applying materials appropriately.<\/p>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/no-images-pixel-unit.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 98.5%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/no-images-pixel-unit.jpg\" alt=\"Relative scale to pixel\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<i>The &#8216;unit&#8217; of measurement is relative to the pixel for Minecraft content so objects can be any size, dimensionally, just so long as they can be sub-divided into &#8216;pixel&#8217; units &#8211; the 2 x 2 x 2 metre default cube neatly divides into a uniform grid (8 x 8 x 8 units\/pixels).<\/i><\/p>\n<h4><span class=\"ez-toc-section\" id=\"body-part-sizesdimensions\"><\/span>Body Part Sizes\/Dimensions<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>The standard Minecraft character is scaled\/sized relative to pixels, which breaks down as follows;<\/p>\n<p> \u2022 Head &#8211; 8 x 8 x 8<br \/>\n \u2022 Arms &#8211; 4 x 4 x 12<br \/>\n \u2022 Legs &#8211; 4 x 4 x 12<br \/>\n \u2022 Torso &#8211; 4 X 8 x 12<\/p>\n<p>That is, for every;<\/p>\n<p> \u2022 4 units, sub-divide by 3 &#8211; | I I I |<br \/>\n \u2022 8 units, sub-divide by 7 &#8211; | I I I I I I I |<br \/>\n \u2022 12 units, sub-divide by 11 &#8211; | I I I I I I I I I I I |<\/p>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/no-images-body-parts.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 98.5%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/no-images-body-parts.jpg\" alt=\"Unit subdivision\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<i>No matter the physical size of objects used to create the Minecraft character it should subdivide into a uniform grid that represents &#8216;pixels&#8217; as the unit of measurement.<\/i>\n<\/p><\/blockquote>\n<h3><span class=\"ez-toc-section\" id=\"timestamps\"><\/span>Timestamps<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Times are approximate;<br \/>\n &#8211; 00:00 : Character Setup<br \/>\n &#8211; 06:00 : Subdivision<br \/>\n &#8211; 10:00 : Adding Materials<br \/>\n &#8211; 15:00 : Unique Materials<br \/>\n &#8211; 27:00 : Arm\/Leg Duplication<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":9917,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34,1045,967,230],"tags":[1059,978,349,1043,1044,103,785,208,960,1093,393],"class_list":["post-9916","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-macos","category-minecraft-2","category-tutorials","tag-blender-4-x","tag-character-sheet","tag-loop-cut","tag-macbook","tag-macos","tag-materials","tag-minecraft","tag-scale","tag-steve","tag-tiktok","tag-units-of-measurement"],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts\/9916","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/comments?post=9916"}],"version-history":[{"count":9,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts\/9916\/revisions"}],"predecessor-version":[{"id":10190,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts\/9916\/revisions\/10190"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/media\/9917"}],"wp:attachment":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/media?parent=9916"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/categories?post=9916"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/tags?post=9916"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}