{"id":1497,"date":"2019-07-31T08:38:09","date_gmt":"2019-07-31T07:38:09","guid":{"rendered":"https:\/\/www.katsbits.com\/codex\/?p=1497"},"modified":"2023-09-07T15:54:34","modified_gmt":"2023-09-07T14:54:34","slug":"origin","status":"publish","type":"post","link":"https:\/\/www.katsbits.com\/codex\/origin\/","title":{"rendered":"(Re)Set Origin"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-light-blue ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69f38482d1bea\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69f38482d1bea\"  aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.katsbits.com\/codex\/origin\/#what-is-an-origin\" >What is an Origin<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.katsbits.com\/codex\/origin\/#reset-origin-how-to\" >(Re)Set Origin (How To..)<\/a><\/li><\/ul><\/nav><\/div>\n<p>The <b>Origin<\/b> of an object is essentially the point around which an object is formed, transformed or manipulated. By default its located at the <i>centre of mass<\/i> but over time may become offset to varying degrees. To fix this a number of options are available to reset the marker relative to various aspects of a selection using <b>Set Origin<\/b>.<\/p>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/offset-origin.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 100%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/offset-origin.jpg\" alt=\"Origin points are not always at an objects centre\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<i>An objects <b>Origin<\/b> point is not always located at its centre, over time it can become offset from its default location due to editing and manipulating a mesh. Should it need to be reset this can be done using <b>Set Origin<\/b>.<\/i><\/p>\n<h3><span class=\"ez-toc-section\" id=\"what-is-an-origin\"><\/span>What is an Origin<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Origins are a foundational element around which objects, meshes in particular, are formed. They are a localised <i>root<\/i> or fixed position on the X, Y and Z 0,0,0 axes from, or around, which objects are constructed and\/or manipulated, a cube for example might have each of its eight corner vertices positioned relative to the Origin (0,0,0) at the +1\/-1 along the XYZ axes to produce a uniformly shaped primitive that is centred on the grid, its origin also being located at 0,0,0. In this way Origins provide the means by which objects are locally built (relative to self &#8211; <i>meshes<\/i>) and globally position (relative to the world &#8211; <i>objects<\/i>).<\/p>\n<blockquote><p><b>Design note<\/b>: four vertices (typically equidistant from one another) create a square two dimensional (2D) plain, eight vertexes (similarly equidistant) create a three-dimensional (3D) cube. When Objects are placed into the scene (e.g. <b>Add \u00bb Mesh \u00bb Cube<\/b>) they are positioned relative to their respective <strong>Origin<\/strong> and wherever the 3D Cursor is located &#8211; they &#8216;spawn&#8217; there.<\/p>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/vertex-coordinates.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 100%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/vertex-coordinates.jpg\" alt=\"Origins are used to position objects and their parts\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<i>A cube has vertexes in each corner at the +1\/-1 unit positioned relative to 0,0,0 on each X, Y and Z axes (this makes the cubes over all size 2x2x2 units (2<sup>3<\/sup>) &#8211; this is how the coordinates for individual vertexes in Blender are determined (locally, relative to the object).<\/i><\/p><\/blockquote>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/mesh-object-offset.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 100%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/mesh-object-offset.jpg\" alt=\"Structure can be 'offset' in different ways\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<i>Structures can be offset relative to an <b>Origin<\/b> being moved as an Object (global manipulation) versus a mesh (local manipulation) &#8211; relative to grid centre both objects above are offset by the same amount (2 units) which has a different affect on their origins, one remain at grid centre whilst its structure is offset (right), whereas the other is repositioned in its entirety, including the Origin.<\/i><\/p>\n<h3><span class=\"ez-toc-section\" id=\"reset-origin-how-to\"><\/span>(Re)Set Origin (How To..)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>To reset the Origin of an object or selection, in <b>Object Mode<\/b> (<i><b>not<\/b> Edit Mode<\/i>) click <b>Object<\/b> menu upper-left of the <b>3D View<\/b>, select <b>Set Origin<\/b> then an appropriate option, i.e. <b>Origin to 3D Cursor<\/b> (<b><i>Object \u00bb Set Origin \u00bb [option]<\/i><\/b>) to reset the origin to wherever the 3D Cursor is located in the Scene;<\/p>\n<ul>\n<li><b>Geometry to Origin<\/b>: reposition mesh relative to Origin.<\/li>\n<li><b>Origin to Geometry<\/b>: repositions Origin relative to mesh.<\/li>\n<li><b>Origin to 3D Cursor<\/b>: repositions Origin at 3D Cursors location.<\/li>\n<li><b>Origin to Center of Mass (Surface)<\/b>: resets Origin based on total surface area.<\/li>\n<li><b>Origin to Center of Mass (Volume)<\/b>: resets Origin based on bounding box volume.<\/li>\n<\/ul>\n<blockquote><p><b>Design note<\/b>: depending on the option selected the result may offset the mesh or origin unexpectedly such that it may disappear off-screen &#8211; to position the 3D Cursor open the <b>Sidebar<\/b> (<b>View \u00bb Sidebar<\/b>, or press <span class=\"shortcutkey\">N<\/span>), click the <b>View<\/b> tab, then adjust the X, Y and Z <b>Location<\/b> coordinates under <b>3D Cursor<\/b>. The previous shortcut to open the <b>Set Origin<\/b> quick-access menu, <span class=\"shortcutkey\">Shift<\/span> + <span class=\"shortcutkey\">Ctrl<\/span> + <span class=\"shortcutkey\">Alt<\/span> + <span class=\"shortcutkey\">C<\/span>, is <strong>not<\/strong> set by default in Blender 2.80 (not to be confused with <a href=\"https:\/\/www.katsbits.com\/codex\/snap\/\">Set 3D Cursor or Snap<\/a>, <span class=\"shortcutkey\">Shift<\/span> + <span class=\"shortcutkey\">S<\/span>).<\/p><\/blockquote>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/reset-origin.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 100%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/reset-origin.jpg\" alt=\"Resetting the Origin based on options available\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<video poster=\"\" controls=\"controls\" width=\"100%\" height=\"auto\"><!--<source src=\"\/images\/tutorials\/viewpoint-navigation.mp4\" type=\"video\/mp4\" \/>--><source src=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/set-origin.ogg\" type=\"video\/ogg\" \/><source src=\"https:\/\/www.katsbits.com\/images\/tutorials\/origin\/set-origin.webm\" type=\"video\/webm\" \/><\/video><br \/>\n<i>To reset the Origin, make a selection (individual object or group) and from <b>Object \u00bb Set Origin \u00bb [option]<\/b> choose an appropriate action depending on needs to be done.<\/i><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":1500,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34,230],"tags":[541,540,294,538,537,536,535,539,351],"class_list":["post-1497","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-tutorials","tag-global","tag-local","tag-meshes","tag-object-menu","tag-objects","tag-origin","tag-reset-origin","tag-set-origin","tag-transform"],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts\/1497","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/comments?post=1497"}],"version-history":[{"count":5,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts\/1497\/revisions"}],"predecessor-version":[{"id":5152,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts\/1497\/revisions\/5152"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/media\/1500"}],"wp:attachment":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/media?parent=1497"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/categories?post=1497"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/tags?post=1497"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}