{"id":10887,"date":"2026-08-18T18:17:17","date_gmt":"2026-08-18T17:17:17","guid":{"rendered":"https:\/\/www.katsbits.com\/codex\/?p=10887"},"modified":"2026-08-18T18:17:17","modified_gmt":"2026-08-18T17:17:17","slug":"blender-verity-project","status":"publish","type":"post","link":"https:\/\/www.katsbits.com\/codex\/blender-verity-project\/","title":{"rendered":"Blender (Not) Verity\u2122 Project Download"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_86 counter-hierarchy ez-toc-counter ez-toc-light-blue ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a870abaf2596\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a870abaf2596\"  aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.katsbits.com\/codex\/blender-verity-project\/#description\" >Description<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.katsbits.com\/codex\/blender-verity-project\/#download\" >Download<\/a><ul class='ez-toc-list-level-4' ><li class='ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.katsbits.com\/codex\/blender-verity-project\/#fan-art-and-copyright\" >Fan Art and Copyright<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.katsbits.com\/codex\/blender-verity-project\/#character-animations\" >Character Animations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.katsbits.com\/codex\/blender-verity-project\/#scene-animation\" >Scene Animation<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.katsbits.com\/codex\/blender-verity-project\/#minecraft-scene\" >Minecraft Scene<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.katsbits.com\/codex\/blender-verity-project\/#timestamps\" >Timestamps<\/a><\/li><\/ul><\/nav><\/div>\n<div class=\"tabbed-video-container\">\n<div class=\"tab-buttons\">\n    <button class=\"tab-button active\" data-tab=\"rumble\">Rumble<\/button><br \/>\n    <button class=\"tab-button\" data-tab=\"youtube\">YouTube<\/button><br \/>\n    <button class=\"tab-button\" data-tab=\"other\">Other<\/button>\n  <\/div>\n<div id=\"rumble\" class=\"tab-content active\" style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\">\n    <iframe loading=\"lazy\" style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/rumble.com\/embed\/v7bw3y2\/?pub=d3lcu\" width=\"270\" height=\"480\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe>\n  <\/div>\n<div id=\"youtube\" class=\"tab-content\" style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\">\n    <iframe loading=\"lazy\" style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/www.youtube.com\/embed\/EaagpdIF0Yc?rel=0\" width=\"270\" height=\"480\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe>\n  <\/div>\n<div id=\"other\" class=\"tab-content\" style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\">\n<!-- TikTok --><br \/>\n<iframe loading=\"lazy\" style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/www.tiktok.com\/player\/v1\/7673090166856142102?music_info=0&#038;description=0\" width=\"270\" height=\"480\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe>\n <\/div>\n<\/div>\n<h3><span class=\"ez-toc-section\" id=\"description\"><\/span>Description<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The <strong>Blender (not)Verity\u2122 Project<\/strong> ZIP file below contains a .blend featuring a rigged and animated character inspired by the <a href=\"https:\/\/www.youtube.com\/watch?v=f6f3PhauXyg\" target=\"_blank\">Verity movie for Minecraft<\/a> (<em>not suitable for young children<\/em>). Here, Verity is a cube rather than sphere. The main scene includes a simple track or path the character follows, divided into two key components: a <strong>looping character animation<\/strong> and a <strong>composited track loop<\/strong>. The track loop instances the character animation repeatedly along the path, creating an extended animation sequence from a shorter, reusable character animation loop (cycle). This setup offers an efficient way to showcase continuous character movement within a dynamic environment, and is provided by way to example this approach to seemingly complex characters animation.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"download\"><\/span>Download<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<blockquote style=\"background-color: #ddecf3; color: #000;\"><p><b>Download<\/b>: <a href=\"https:\/\/www.katsbits.com\/files\/minecraft\/katsbits - verity project.zip\">KatsBits (not) Verity\u2122 Project<\/a> (c. 2MB | *.blend, *.png).<\/p><\/blockquote>\n<blockquote><p><strong>Design note<\/strong>: some additional considerations to keep in mind using the Blender (not)Verity\u2122 project file;<\/p>\n<h4><span class=\"ez-toc-section\" id=\"fan-art-and-copyright\"><\/span>Fan Art and Copyright<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>The purpose of this project is to provide a familiar setting through which character rigging and animation can be investigated and explored. As such, the project makes use of content subject to Third-Party IP and Copyright. Read more about <a href=\"https:\/\/www.katsbits.com\/community\/index.php\/topic,593.0.html\">Fan Art and Third-Party IP &#038; Copyright<\/a>.<\/p>\n<h4><span class=\"ez-toc-section\" id=\"character-animations\"><\/span>Character Animations<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>The character is rigged in two parts: 1) a main component that controls the main structure of the character, the facial deformation, position of the eyes, mouth etc., and 2) a lattice that controls the shape of the character, how it deforms overall. This setup is necessary because mesh deformation is difficult to achieve through vertex group and weight influence\/distribution alone; even when weights are &#8216;smoothed&#8217;, any deviation or uneven distribution of vertices, edges and faces across the mesh effect how well or smoothly it can deform. Using a lattice avoids this issue by deforming at the Object (Object Mode) rather than Mesh (Edit Mode) level. The lattice is controlled from within the main character rig.<\/p>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/minecraft_verity_project_lattice_deform.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 98.5%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/minecraft_verity_project_lattice_deform.jpg\" alt=\"Lattice animation deformation\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<i>A better way to evenly deform an object is to use a lattice as this applies at the Object level and essentially bypasses any internal structural or vertex, edges or face distribution disparities.<\/i><\/p>\n<h4><span class=\"ez-toc-section\" id=\"scene-animation\"><\/span>Scene Animation<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>Animation around the scene is controlled by a path, a <strong>Curve<\/strong> object typically a Bezier, Circle or Path object. The path itself isn&#8217;t animated. Instead the character rig targets the curve using a <strong>Follow Path<\/strong> modifier instance. This create a Parent \u00bb Child relationship that can then be animated indirectly by creating a corresponding character sequence in the Action Editor &#8211; the sequence is associated with the character, not the path. Using the Nonlinear Animation editor and adjusting some Curve settings in Object Data Properties, a sequence can be created that instances a shorter character loop, repeating it as it travels around the path.<\/p>\n<div style=\"background-color: #dedede; color: #000; width: 98.5%; padding: 1.0em;\"><strong>Aside<\/strong>: scene animation can be reversed in <strong>Edit Mode<\/strong> using <strong>Switch Direction<\/strong> on the curve &#8211; <strong>[Edit Mode \u00bb] <em>Segments \u00bb Switch Direction<\/em><\/strong>.<\/div>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/minecraft_verity_project_animation_path.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 98.5%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/minecraft_verity_project_animation_path.jpg\" alt=\"Animation path\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/minecraft_verity_project_avatar_path.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 98.5%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/minecraft_verity_project_avatar_path.jpg\" alt=\"Avatar track animation\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<i>Image top: the path along which the avatar travels is not animated &#8211; it has not sequence data associated with it. It simply acts as a track the character can follow or &#8216;track&#8217; around. Image-bottom: the data actually used to track around the path is associated with the character, which can then be &#8216;composited&#8217; using the Nonlinear Animation editor.<\/i><\/p>\n<h4><span class=\"ez-toc-section\" id=\"minecraft-scene\"><\/span>Minecraft Scene<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>The Minecraft scene is a <a href=\"https:\/\/www.katsbits.com\/codex\/import-minecraft-world-blender\/\">map block selection export from Minecraft<\/a> that uses a single texture atlas; each of the images used in game are baked to a single 2048 x 2048 texture sheet during export from Minecraft that also includes alpha where appropriate (leaves, grass etc.). To edit texture assignments, for example to change the tree-type from &#8216;<strong>oak<\/strong>&#8216; to &#8216;<strong>dark oak<\/strong>&#8216;, select the appropriate mesh parts in <strong>Edit Mode<\/strong>, then in <strong>UV Editing<\/strong> highlight the UVs and move them into place over the corresponding section of the image, effectively swapping old for new.<\/p>\n<div style=\"background-color: #dedede; color: #000; width: 98.5%; padding: 1.0em;\"><strong>Aside<\/strong>: the scene does not contain individual blocks and is instead a <em>skin<\/em>; all internal surfaces not visible to the user have been removed leaving only external faces.<\/div>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/minecraft_verity_project_scene.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" style=\"width: 98.5%; height: auto;\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/minecraft\/minecraft_verity_project_scene.jpg\" alt=\"Minecraft Verity scene in Blender\" width=\"900px\" height=\"500px\" border=\"0\" \/><\/a><br \/>\n<i>The basic Minecraft scene in Blender is a small forest section with tree and grass alphas (transparency), through which the animation track is followed.<\/i><\/p><\/blockquote>\n<h3><span class=\"ez-toc-section\" id=\"timestamps\"><\/span>Timestamps<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Times are approximate;<br \/>\n&#8211; n\/a<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":10888,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34,232,967],"tags":[1053,622,725,1087,726,1126,550,1144,785,312,1145,890,761,1134],"class_list":["post-10887","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-downloads","category-minecraft-2","tag-alpha","tag-animation","tag-armature","tag-bone-constraints","tag-bones","tag-character","tag-download","tag-lattice","tag-minecraft","tag-modifiers","tag-nonlinear-animation","tag-path","tag-rigging","tag-texture-atlas"],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts\/10887","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/comments?post=10887"}],"version-history":[{"count":17,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts\/10887\/revisions"}],"predecessor-version":[{"id":10910,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/posts\/10887\/revisions\/10910"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/media\/10888"}],"wp:attachment":[{"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/media?parent=10887"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/categories?post=10887"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.katsbits.com\/codex\/wp-json\/wp\/v2\/tags?post=10887"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}