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On this page you'll find basic but essential hints and tips for editing idTech4 powered games (formally known as the 'Doom 3' engine); currently Quake Wars, Quake 4, Prey and Doom 3. Whether you're level editing and designing, building and importing custom models or creating new texture sets for the games listed above, you should find the following Quick Fire Comments® useful.
If you can't see a useful tip listed send it in.
By default the console for Doom 3 powered games is displayed by pressing 'Alt + Ctrl + ~' ('~' = 'Tilda').
Design note : For US keyboards the Tilda key is actually to the left of the number '1' so for UK keyboards you actually need to press 'Alt + Ctrl + `' - this '`', being what's on our key to the left of the number '1'.
So in effect, regardless as to what language you use and what keyboard you have, the default console keys are; Alt + Ctrl + [key to the left of No.1].
If you find this requires you to be too double jointed then open Quake4config.cfg and find;
and change it to;
Doing this will allow you to toggle the console up/down by pressing just the '~' key (again the key to the left of the number '1')
You might find these useful for both gaming and editing, if you're not sure about the command type in the first section and then hit 'TAB' which will list all the commands using that variable; 'r_' for example lists all the commands that start with 'r_' (news cvars will be added when available).
This 'tool' is pretty handy. It's basically just a graphical user interface (GUI) that runs from inside the game providing different types of information depending on which HUD is activated. Level designers will find the following useful;
A PK4 file needs to be downloaded from iddevnet (which is dropped into your q4base folder along side the games main PK4 files) where you can also find more information on the other debug HUDs and what they do. For more info click here.
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