Game Editing and Modding Hints & Tips

On this page you'll find basic but essential hints and tips for editing idTech4 powered games (formally known as the 'Doom 3' engine); currently Quake Wars, Quake 4, Prey and Doom 3. Whether you're level editing and designing, building and importing custom models or creating new texture sets for the games listed above, you should find the following Quick Fire Comments® useful.

If you can't see a useful tip listed send it in.

wglMakeCurrent, anti aliasing and Radiant editor

QeRadiant, the editor for Quake 4 doesn't like Anti Aliasing being turned on so it'll often report various types of 'failed wgl' errors (ERROR: wglMakeCurrent failed). Make sure you turn AA off - either in your graphics card control panel or in Radiants preferences - where applicable.

[update thx AEon]

You should also consider turning off Anti Aliasing as a first port of call if the editor grid goes "strangely mushy" - the lines basically don't appear as clear and well defined as they should be or you expected.

Anti Aliasing basically 'blurs' on screen pixels to smooth out edges (which is how it deals with 'jaggies' or 'saw edge') of objects onscreen, this causes the lines to 'bleed' or otherwise loose their definition. Turning off AA should fix this.

Additional causes for the wglMakeCurrent error

There are a number of potential 'false positive' causes for the "wglMakeCurrent" error message, including, but not limited to, running the editor on Windows Vista (usually Direct X related driver issues) and/or using a Multicore CPU.

Posted 15 Dec 2005 by quake3bits

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