Q3Map2 compiling & Common Error Messages

The following text is a collection of Questions & Answers in relation to common error messages that occur during the process of compiling maps and levels with either Q3Map or the updated Q3Map2 for use in any game powered by the Quake 3 engine.

It was originally posted on the Quake3World level editing forums before the big f.u.b.a.r. of late 2004. Thanks to a forward thinking chap (thanks scourge34) a copy was saved and all was not lost..! It's an ongoing resource that has been gathered over a number of years by several helpful and dedicated individuals from the Quake3World community. It's not a complete list of all the possible error messages that might crop up, but a comment on the more frequent problems that arise from editing and creating content for games based on the Quake 3 engine.

Common Error index

stylenum == MAX_SWITCHED_LIGHTS

I've placed some lights with targets (I don't know exactly if it causes the problem or not). Then when I complied I got this error.

stylenum == MAX_SWITCHED_LIGHTS

What does this mean? [3tehakanyuksel]

A : This occurs with targeted lights. It's a Quake/Quake 2 vestige where targetnames were indexed for lightstyles. Since Quake 3 has no lightstyles (no flickering lights), you can't target light entities. [ydnar]

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Posted 22 Dec 2005 by quake3bits
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