Q3Map2 compiling & Common Error Messages

The following text is a collection of Questions & Answers in relation to common error messages that occur during the process of compiling maps and levels with either Q3Map or the updated Q3Map2 for use in any game powered by the Quake 3 engine.

It was originally posted on the Quake3World level editing forums before the big f.u.b.a.r. of late 2004. Thanks to a forward thinking chap (thanks scourge34) a copy was saved and all was not lost..! It's an ongoing resource that has been gathered over a number of years by several helpful and dedicated individuals from the Quake3World community. It's not a complete list of all the possible error messages that might crop up, but a comment on the more frequent problems that arise from editing and creating content for games based on the Quake 3 engine.

Common Error index

Over bright (full bright) map

Ok, EVERY level i make in Q3Radiant, after i compile it, is

blindingly bright (OverBright)

its down right annoying, and i cant change it, i dont remeber what option i changed, but i have re instaled radiant 3 times and even tho i put no lights in my level the world is bright as hell. (only my gun is dark, the way it should be) SOMEONE PLEASE HElP, i would like to get back to makeing my creations once again. [anon.]

A : There is a known bug that happens when your map is very small. Making it bigger will definitely help. You can also load your map in debug mode (console > type "/devmap mapname"), then when your map loads, type "/give all". Then switch to the BFG and magically the lighting pops in. [anon.]

Posted 22 Dec 2005 by quake3bits

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