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The following text is a collection of Questions & Answers in relation to common error messages that occur during the process of compiling maps and levels with either Q3Map or the updated Q3Map2 for use in any game powered by the Quake 3 engine.
It was originally posted on the Quake3World level editing forums before the big f.u.b.a.r. of late 2004. Thanks to a forward thinking chap (thanks scourge34) a copy was saved and all was not lost..! It's an ongoing resource that has been gathered over a number of years by several helpful and dedicated individuals from the Quake3World community. It's not a complete list of all the possible error messages that might crop up, but a comment on the more frequent problems that arise from editing and creating content for games based on the Quake 3 engine.
A : First of all, I'm not sure if this post belongs here or in the usual level editing forum. But on the other hand, this took me some days to figure out, and I couldn't find any documentation on it.
I added some shaders to the Q3Threewave assets pak, there are some bouncepads in there with red and blue glowing circles, but the ones I need for my map aren't in there. I copied the shader, placed it in my own and changed the source texture.
After adding the new shaders to some faces in my map and compiling it, it does NOT show up in game. I got the feared black and white tile. Must be something I did wrong. Checked the shader again, looks good. In GTK changed the faces again compiled again, you get the picture.
Because I am making this map ready for beta testing, still put the bugged bsp in a pk3 with the textures and shaders.
Guess what... It works. For many of you this might be a perfectly explainable common error, but it cost me some precious mapping hours.
So, if you make shaders of your own and they DON'T work in game:
Hope this saves some hours for another n00b mapper