Q3Map2 compiling & Common Error Messages

The following text is a collection of Questions & Answers in relation to common error messages that occur during the process of compiling maps and levels with either Q3Map or the updated Q3Map2 for use in any game powered by the Quake 3 engine.

It was originally posted on the Quake3World level editing forums before the big f.u.b.a.r. of late 2004. Thanks to a forward thinking chap (thanks scourge34) a copy was saved and all was not lost..! It's an ongoing resource that has been gathered over a number of years by several helpful and dedicated individuals from the Quake3World community. It's not a complete list of all the possible error messages that might crop up, but a comment on the more frequent problems that arise from editing and creating content for games based on the Quake 3 engine.

Common Error index

RE_LoadWorldMap: maps/[mapname].bsp not found

I got...

RE_LoadWorldMap: maps/testctf1.bsp not found

(testctf1 is the map name) anyone got a clue on this one? I followed a Q3 Radiant manual and did exactly as it said (even in the sample map) and it did not load in Quake 3. [MEtAL]

A : you tried 'sv_pure 0'? Did you put the map file into a pk3? If not try that as I seem to remember someone saying pk3 files have preference over folders/files in baseq3 (the game will look at pk3 files 1st) Also make sure you have an info_player_start [kat]

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Posted 22 Dec 2005 by quake3bits
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