Q3Map2 compiling & Common Error Messages
The following text is a collection of Questions & Answers in relation to common error messages that occur during the process of compiling maps and levels with either Q3Map or the updated Q3Map2 for use in any game powered by the Quake 3 engine.
It was originally posted on the Quake3World level editing forums before the big f.u.b.a.r. of late 2004. Thanks to a forward thinking chap (thanks scourge34) a copy was saved and all was not lost..! It's an ongoing resource that has been gathered over a number of years by several helpful and dedicated individuals from the Quake3World community. It's not a complete list of all the possible error messages that might crop up, but a comment on the more frequent problems that arise from editing and creating content for games based on the Quake 3 engine.
Common Error index
MAX_LEAF_FACES
Are there some unwritten rules concerning the making of portals? I have had to simplify the portal I made for my WIP considerably just to get it to compile. It appears that a portal's geometry cannot go beyond a certain level of complexity, nor can it be too large (i.e. the size of the world or larger). I got the...
MAX_LEAF_FACES
... error in the BSP stage when I attempted to construct some buildings from brushwork in my portal. I've now just made a few simple buildings, ASE'd them and cloned/rotated them, and there's no problems. Has anyone had this error before? What's the different between a BSP leaf's face and its portal? [seremtam]
A : This error occurs when you have too many drawsurfaces in a single BSP leaf. The max is 0x2000 (8192). You must have some exceedingly complex set of surfaces or are not using q3map_nonplanar or meta to merge stuff, or using _blocksize with a value too high or simply not splitting them map up enough.
I don't recall the last time I saw anyone get that error. [ydnar]
additional note : or your skybox area is too complex. Try to keep it reasonable, because the 8192 leaf/surface max means you're limited to 8192 surfaces in your skybox. Usually less, since sky leaves tend to have other surfaces already in them.
Posted 22 Dec 2005 by quake3bits