Q3Map2 compiling & Common Error Messages
The following text is a collection of Questions & Answers in relation to common error messages that occur during the process of compiling maps and levels with either Q3Map or the updated Q3Map2 for use in any game powered by the Quake 3 engine.
It was originally posted on the Quake3World level editing forums before the big f.u.b.a.r. of late 2004. Thanks to a forward thinking chap (thanks scourge34) a copy was saved and all was not lost..! It's an ongoing resource that has been gathered over a number of years by several helpful and dedicated individuals from the Quake3World community. It's not a complete list of all the possible error messages that might crop up, but a comment on the more frequent problems that arise from editing and creating content for games based on the Quake 3 engine.
Common Error index
MAX_MAPFILE_PLANES (max mapfile planes)
A : Associated with AAS files for BOTs or AI. Usually caused by using large numbers of models (with q3map_clipModel in a shader) or large numbers of patch meshes in a map.
For models - removing q3map_clipModel from shader and manually clipping with weaponsclip (or some other clip brush) seems to fix this.
For patchmesh - depending on the number of models in a map, converting patch mesh work to ase models sometimes helps (leave clipModel out of shader) to remove the error.
But for AAS problems ydnar has noted that "BSPC needs to be updated with larger allowable values for planes, brush sides, etc." This effects any quake3 engined games using BOTs or AI. [kat]
Posted 22 Dec 2005 by quake3bits