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Workshop Help & Support / Help & Support
« Last post by kat on May 19, 2013, 08:44:44 pm »


For Help & Support with your Workshop Account (not issues following/understanding workshops), send a PM (Private/Personal Message) to "kat" briefly outlining the issue encountered. To do this click "My Messages" at the top of the forum, then mouse over "Messages" clicking "New Message" when the menu option appears. In the "To:" input box, type "kat", write your message below then click "Send Message".

Alternatively, send a normal email to "workshops@katsbits.com" with details of the problem encountered,  your KatsBits forum user name, and/or any other details that might assist.

In both instances please ensure a valid email address is used, your account is set to notify you on receipt of message, or you check your inbox to ensure replies get through.

Please allow between 24 & 48 hours respond time.
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3D Modeling & content creation / Re: 3D Modeling WIP Topic
« Last post by ratty redemption on May 19, 2013, 04:42:57 pm »
i could find where to attach images in the pm's here so i'll email you instead.
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3D Modeling & content creation / Re: 3D Modeling WIP Topic
« Last post by kat on May 19, 2013, 03:06:02 pm »
..ot: kat i've just noticed the text above the quick reply is apparently black on a dark grey background, so my end it's barely readable.
Send me PM with a screenshot.
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3D Modeling & content creation / Re: 3D Modeling WIP Topic
« Last post by ratty redemption on May 19, 2013, 11:38:23 am »
i find it interesting to see the development process here guys, and i do agree with the points kat raised, good luck milk.

ot: kat i've just noticed the text above the quick reply is apparently black on a dark grey background, so my end it's barely readable.
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3D Modeling & content creation / Re: 3D Modeling WIP Topic
« Last post by silicone_milk on May 19, 2013, 07:44:00 am »
Played around a bit more with texture baking which I covered in a video ages ago. Intentions are to have single textures like you'd see in Quake 3 where you would apply the texture per-face. Then after everything is applied, bake all the used textures into one UV map for the model.

It's a bit of a pain to set up initially. I'll see how things go with it.
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3D Modeling & content creation / Re: 3D Modeling WIP Topic
« Last post by kat on May 19, 2013, 06:11:10 am »
Yes that will happen. Not sure if you know this but what you can do to mitigate that a little is "Pin" UVW vertices in the UV/Image Editor. Select a vertex and then press "P" ("Alt+P" to clear). This pins the selected verts into position so any subsequent changes are mapped relative to the pins. It's quite handy sometimes for exactly the situation you're in.
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3D Modeling & content creation / Re: 3D Modeling WIP Topic
« Last post by silicone_milk on May 19, 2013, 05:55:22 am »
haha I know I know. I get hung up on details. I'm going nuts over here with my UV map going apeshit whenever I make even the smallest of changes to the geometry :(
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3D Modeling & content creation / Re: 3D Modeling WIP Topic
« Last post by kat on May 19, 2013, 04:14:08 am »
We generally don't engage with characters that don't have obvious 'character' so whilst the point is taken about making her/him more than a little ambiguous, it might be better to push towards one or the other. This would then allow the player to invest more completely in who they (the player) thinks the character is. But, this is kind of getting away from the purpose of why you made the character so just focus on that for now and git-er-done (the videos). See what you can do about the boots and belt before going too much further though as they don't 'read' too well at present (which we've probably now firmly established lol) *up*.
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3D Modeling & content creation / Re: 3D Modeling WIP Topic
« Last post by silicone_milk on May 18, 2013, 11:46:27 pm »
Thanks, I'm glad you like the new version of the character. I was having a hard time seeing a boy when I first read your response. I think it was because I was biased in that I designed the character to be a girl so all I was seeing was a girl regardless of hair style. After a nap though and looking at it again I can't unsee the male character.

I think with some proper texture painting it could help a bit if not make the character androgynous. I don't necessarily want the character to be super girly but I don't want a boyish character either. It would be nice to create a character that fit what the player felt was right for them.

The belt area does look considerably funky now that I'm looking closer at it. I don't know what's going on there. I think I just colored the belt too wide so the fold of the tunic/skirt is the same color as the belt rather than the lighter blue which makes the belt look like a world wrestling champion heavyweight belt or something lol.

Feet have been bothering me for a long while. I might make them smaller again more along the lines of something like

EDIT: Looking at that gif more closely I just realized how similar in a lot of ways it is to my 'goldilocks' character and my newer red-headed character. Blonde, blue scarf, the belt area, and the hair style was similar except I went with pigtails but had been seriously considering a ponytail. I only found this gif just the other day too lol. No wonder I like it so much!
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3D Modeling & content creation / Re: 3D Modeling WIP Topic
« Last post by kat on May 18, 2013, 03:44:07 pm »
The image resizing thing the forum does seems a bit hint-n-miss, it should re-size over-sized images to the width default (which is about 700px), but some sources (where the images are uploaded) seems to cause problems. I've no idea how to fix it without perhaps looking at 'inline' attachments (attachments that are included in a post rather than underneath).

It sucks dodo you lost the work.. but... it's improved for the better! This new version character works well, not sure if that translates to being "better" per say because the differences the short-crop hair makes are quite significant and the tails of the previous worked well to read as 'girl' (see next point). A couple of observations: the short hair does make the character look like a boy rather than girl so how about trying to re-task the old 'Goldilocks' mesh and having both a boy and girl (this might allow you later on, to produce an AI 'follow me' vid)? I'm not sure about the indented gray area around the waist, unless you're going to be putting something there (a belt? gadgets?) it might be better to unify the torso so it reads better. The feet still seem to get lost in the ground so try changing their shape a little;  looking at the foot from the side you want something like a tri-angle rather than a t-bone (see below).

Overall though they're both good examples of being effective with simple character design. Nice job so far!.

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