KatsBits

  • May 25, 2013, 12:34:45 pm *
  • Welcome, Guest
Advanced search  

Post reply

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
How many letters in "triangulation"?:
How many corners does a triangle have?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: ratty redemption
« on: February 15, 2012, 10:39:24 pm »

cool and that sounds straight forward enough. i think i'll probably use the wire over solid rendering for some of my wip images, or even videos, in the future.
Posted by: kat
« on: February 15, 2012, 10:12:13 pm »

Materials; if you use the same material on many objects, anything you don't want wire rendered will need a duplicate of the original material with "Surface" or "Wire" set as appropriate.
Posted by: ratty redemption
« on: February 15, 2012, 09:46:20 pm »

cool and by 'doubling up' do you mean on materials, rather then having duplicate objects? even if the latter, could they have linked mesh data?
Posted by: kat
« on: February 15, 2012, 09:31:12 pm »

I've not tried that yet but in theory yes. Because it's a 'per-material' property, you'd need to make sure that any object you don't want wire rendered is set to use the default "Surface" material property - that might mean doubling up in certain instances, some objects with 'Wire', some without.
Posted by: ratty redemption
« on: February 15, 2012, 09:26:46 pm »

very cool that the devs made it that simple for us in 2.61, i assume this could then be mixed with a solid non black material to get a wireframe over solid rendering?
Posted by: kat
« on: February 15, 2012, 08:36:37 pm »



For more detailed 'Who to..' information read the short tutorial here.

Rendering 'wireframe' outlines in Blender 3D is pretty straightforward. In an Objects material properties ("Material"), click the "Wire" button directly under the material list (default is "Surface"). Change the "Diffuse" colour and render ("F12").