| Closure
and final resting place |
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| more
RtCW single player map goodness..! |
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MagesSkulls was
recently reviewed over at MapCenter,
for the skinny and to see why it got 80/100
pop over and take a look.
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Finally here are the *.ZIP files
split by hand (damn auto spanning do-hickies)
and 100% 56k download friendly. They're
self extracting exe archives so all
you need do is just point them to the correct
folder and extract.
If you have any problems setting up the
files leave a message
on the forums.
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| file
mirror TramDesign..! |
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Ok. The bugs have been fixed and the files
uploaded. Check this forum
topic for the latest download locations.
The files are currently only *.rar archives
(WinRar), read thru the forum post for installation
instructions.
Must
mention a couple of guys that I owe a beer..!
Eraser, sock, Demonspawn, PizPot, KoS and
his forum crew. Special mention to NigelC
without whose script & story help Mages
Skulls wouldn't have got finished. |
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OPPS
I SERIOUS BUG HAS BEEN FOUND WHICH WASN'T
SPOTTED SO THE FILES ARE ON HOLD UNTIL IT'S
FIXED : SHOULDN'T BE TOO LONG
>kat<
Finished.
You can grab the files from the links listed
below or check the forum
to access the latest download sites and file
mirrors. The files are all self extracting
*.exe zip archives.
TEMP UNAVAILABLE
Don't forget to check the info
page out for some background on the maps and
the walkthru
page for screen shots and details of where
to find the secrets placed around the maps. |
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| update
- progress ... >kat< |
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| We
got thru the 1st beta test without any major
problems, just a few tweeks here and there
that solve some gameplay related issues (for
the better..!), so if all goes well, should
be releasing soon. |
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| screen
shots...episode2 ... >kat< |
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Work
has slowed a little over this new year period
(too much eating, drinking, TV...) but to
keep you going here are some screenies from
'episode2'. They're quite dark again so if
you can't see much click the text links below
for gamma corrected version (1.35gamma)...
gamma
corrected 5
gamma
corrected 6
gamma
corrected 7
gamma
corrected 8 |
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| second
weekend session of coding and mappin'..! We
managed to get alot done, most to do with
some features important to the game &
gameplay. The storyline has been refined (reason
for being) which will help the voice work
and we're about done with episode1. Once the
current tweeks are done it's onto voicing
the cast and alpha testing... it's getting
close..! |
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phorrr..!
1st big 'session' spent on the mod (2.5
days solid flew past). Managed to get the
base design sorted out for the general interface
- it'll look familiar - took a bit longer
than expected but we got it sorted. Also
managed to figured out how to get some of
the main game related features working properly
that had been puzzling us for sometime.
Optimized map work a bit more to get smoother
bot play and did some general work on the
voice scripting...!
We didn't seem to do much, but on reflection
we covered a lot of material that had been
wanting for some time.. we've now got a
better ideas as to what still needs to be
done, so the ETA is one step closer (still
not sure when that will be mind you ..!
"when it's ready..!")
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| screen
shots... episode1 ... >kat< |
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| just
set up a forum
catagory so y'all can post comments if
you want to. Click the link above..
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| woohoo..!!
the new RtCW site goes live... it means we're
getting close to the 1st Single Player map
release. The site may be a bit empty at the
moment but hopefully some screen shots will
be posted soon. |
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