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Blenderjobs.com is now jobs.katsbits.com

Yesterday at 12:18:07 AM by kat

Good news everyone! It's time to let you know what's been going on in the background this last few weeks. After the last newsletter from BlenderJobs about the service being closed permanently, KatsBits got in touch and as a result has taken BlenderJobs onboard so the valuable service can be continued from jobs.katsbits.com; blenderjobs.com is still active but just points at the main homepage for now. We're also happy to say that both posting and reading job opportunities is free although membership is required to post opportunities.

Welcome to jobs.katsbits.com everyone, users old and new!

kat

http://jobs.katsbits.com · http://www.blenderjobs.com

Return to Castle Wolfenstein and Enemy Territory source code GPL released

August 13, 2010, 07:48:15 PM by kat

id software announced that Wolfenstein: Enemy Territories source code is being released under GPL. There's no official press release/announcement available yet but you can find out more details on the Splash Damage website.

 

"During his annual QuakeCon keynote speech last night, John Carmack mentioned that the full Wolfenstein: Enemy Territory source code is now available under the GNU General Public License."

Source can be downloaded from the following locations: id Software FTP, Rapidshare and Splash Damage

[UPDATE] According to a number of sources[alt][alt], id software have also released the actual source code for Return to Castle Wolfenstein, similarly under GPL, which can be downloaded here for Single Player source, and here for Multi-Player source.

Two tier Internet - Net Neutrality has been hoodwinked

August 11, 2010, 07:07:05 PM by kat

You didn't think it would happen right? That, although it was a tough battle, everyone saw the sense and merits of Net-Neutrality - a global internet that doesn't penalise websites or users based on content or content demands. Even some of the big corporate's were behind the push to make sure the 'Net stayed 'neutral', including the likes of Google, MSN, Yahoo, even British Telecom and Talk Talk had voiced concerns over the topic.

Well, turns out that Google knows best... for Google.

Google and Verizon[alt] confirmed a partnership that's resulted in the Verizon-Google Legislative Framework Proposal[alt] submitted to the FCC for consideration. The policy text sets itself up to act as a 'framework' that provides a minimum guaranty of sorts, one that would protect the Internet's 'neutrality' by establishing a set of core guidelines broadband providers would have to adhere to if they wanted to provide services, that they (to paraphrase)... would not prohibit its lawful use, that there would be a general policy of "non-discrimination" (although this can be vetoed), and that there would be a general policy of 'transparency'. Okay so far. Or not.

The trouble is the verbiage of the text pretty much 'locks' the Internet's development to where it is right now, i.e. it doesn't set out in black and white anything other than 'ensuring' standards and customer expectations are met, it's doesn't make any reference or commitments to future development of the Internet we currently have, instead they're obliged (as far as can be expected to) to just make sure it works and in such a way that providers can prioritise traffic, purely on a basis of congestion of course;

Network Management: ... to prioritize general classes or types of Internet traffic, based on latency...

And how are they going to do this? by developing a separate and distinct network, they call it a 'differentiated service', that would provide services based on content and traffic prioritisation;

Additional Online Services: A provider that offers a broadband Internet access service complying with the above principles could offer any other additional or differentiated services. Such other services would have to be distinguishable in scope and purpose from broadband Internet access service, but could make use of or access Internet content, applications or services and could include traffic prioritization.

The indirectly stated purpose of this, which is why the news posting is being made here on KatsBits, is that according to statement reported in the Daily Mail, Verizon's chief executive, Ivan Seidenberg, suggested that the service would probably have 3D video and gaming in its sights. So... using too much traffic play MMO's or online FPS games? You'll have the option of paying premium services for better connectivity. Not that that's a guaranty of course, but you can pay extra to find out anyway (subject to a minimum 18 or 24 month contract with early termination fees applicable).

Oh and, whilst the proposals give the FCC "exclusive authority to oversee" services, they shouldn't be permitted to have authority to "regulate" them. Meaning, the FCC sets the standards and compliance requirements but has no say in who is permitted to be a service provider(?), they would have no authority to regulate services offered or content provided. In other words, services providers would be in complete control of their networks and their content/service provision; where they can go, who can use and access them as well as the type of content available (normal 'free market' dynamics applicable).

'Free' multi-player gaming is on the way out the door

August 10, 2010, 05:37:14 PM by kat

Watch out people, your multi-player experiences are going premium as various publishers and develops ruminate over pay-to-play; Activision are considering online fees for their Call of Duty franchise (despite poopoo'ing the idea to make it seem like they've not been thinking about it for quite some time). Now THQ are voicing concerns over the pre-owned market, saying that premium (paid for) multi-player is a 'robust' weapon against the 'threat' of the second hand games market. There's also a shift towards what everyone was originally concerned about when Valve introduced their Steam Network distribution system, that you could only play games 'online'. Publishers appear to be eyeing 'online only' gaming as a way to combat the pre-owned/second-hand markets and pirated games.

It's understandable that publishers would want to deflate the value of pre-owned games - based on the rhetoric on this issues you could be forgiven for thinking that right now it appears that pre-owned are horrendously over-priced, some 'new' pre-owned games being just a few bob short of retail prices in some places; gamers are loosing out as they're charged over the odds for 'used' material; publishers loose out because they don't see any of the revenue from used games sales. The flip side is that retailers loose out on boxed products because of low profit margins, as little as £/$0.50pence/cent per unit, so their argument is that it's simply not a workable, especially when big retail chain stores (Wall Mart, Tescos, etc) use their high volume orders as bargaining power to undercut the marketplace as a whole.

Everyone wants their piece of the pie.

Setting up Python, which version?

August 03, 2010, 03:46:27 PM by kat

The Python Path Environment Variable tutorial has had a little tweak to take into account a common question that gets ask in relation to Blender and that's "which version of Python do I need to install, and how do I find out?". It's actually quite simple because Blender tells you. If you're struggling with Pythons set up, read the tutorial.