Hints, tips and tutorials for 3D modelling & content creation
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KatsBits
Creating 3D models, meshes &
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3D modelling & meshing, level editing and textures makingHints, tips and tutorials for 3D modelling & content creation [back]Making a product bundle for IMvuResourcesContents
Making a Bundle, only if you get it right! ^
Creating bundles is one of those things that if you don't do a lot of can be confusing, especially as IMvu don't seem to make the tools you need to do this obviously available 8-) Making a bundle is a two part process;
Deriving from IMvu's parent bundle ^For reference you can find IMvu's dummy bundle here. All you need to do is derive from that product as you would with any other derivation; the initial bundle set up is no different to creating a new derived product or item. ![]() IMVU's derivable dummy bundle product So either,
Or,
Doing either of these will open the product into the previewer. At this point, nothing more needs to be done to the product here in terms of 'editing' except to "Save" and "Submit" the file.
That's part one taken care of. Adding/editing contents of the bundle ^You now need to add some products into the bundle, the link to doing which is here. When you go to that page you'll see something similar to the images shown below; there are two text fields where you can enter data, "Parent" and "Sub-ids". ![]() The "Make a Bundle" editing page
That's part two done which should then result is a completed bundle similar to that shown below. ![]() The final resulting bundle composed of several separate products. Additional product bundle editing ^Once done you'll have the option to go back to the Make a Bundle page or go to the products catalogue listing; any additional editing of the products details can be done at this point; any editing of the product items needs to be done back on the "make a Bundle" page. Once editing is done the bundle product can be made live by selecting "Make Product Visible"; be sure to reedit the price to a more appropriate value at this point. |