Hints, tips and tutorials for 3D modelling & content creation
|
KatsBits
Creating 3D models, meshes &
game content
3D modelling & meshing, level editing and textures makingHints, tips and tutorials for 3D modelling & content creation [back]DONOTENTER (do not enter) clip brush - use ofMost of the pics below are 'exceptions to the rule' on using DoNotEnter clip brushes as it's usage (the rules) usually applies to structures with flat walls and floors. As soon as you start to 'rough things up' a bit you have to do a re-think, use the info below as examples of use rather than a steadfast guide or 'tutorial'; you can see below the most common way I've used the DoNotEnter ( DNE) clipbrush , as a guide for the bots when they use jumppads, especially if there is a lot of 'empty' space around them. For some reason (I've yet to fathon..!) bots will simply refuse to take a straight path off a jump pad (regardless of any 'perswading' that might be done with bot_roams etc....), taking really wierd flightpaths into or near the walls. You can see using a BotClip (BC) is out of the question because we're so far away from the walls. After I placed the DNE's as indicated below, the bots took the 'correct' path off the jumppad, straight up and forward..!.
![]() DONOTENTER used on the sides of a jump pad to guide bots to follow a central path without restricting lateral movement when necessary Another instance of wierd bot behaviour (I sware they do it deliberately..!).
![]() DONOTENTER used to corner clip creating a 'go go' area
![]() Clipping behind free standing objects to prevent to much BOT naviagation in 'dead' areas
![]() General bot clip useage. Extreme depth may be required based on brushwork. I hope this was a useful read on the 'real world application of DoNotEnter clip brushes' (available in hardback at a bookstore near you soon..!). |