Hints, tips and tutorials for 3D modelling & game editing
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KatsBits
Creating custom 3D models &
game content
Level editing, modelling, textures & modsHints, tips and tutorials for 3D modelling & game editing [back]ase-kt_bargeModel Details
Pack also includes a dock side rope tie and corner bumper; textures 256x256. How to useBecasue mappers/MOD'ers for non-quake 3 games are using these assets the files are just included as a ZIP file with relative file paths. To use them in Quake 3 engined games (RtCW, MoH, CoD) simply rename the file from .zip to .pk3. Changing the texture used on the model/sThe files are ASE models, (which is a text based format) so the texture/shader path can easily be edited using notepad you don't need to use any 3D software, just open a file into notepad, find the texture path references & edit those to 'point' to your folders / textures / shaders, re-save to a location of your choice and then load ready textured into Radiant. AutoclipIf you want to use 'auto clipping' on the models instead of applying manual Playerclipping in Radiant you'll need to ammend the included shader or write your own; see below for an example of a 'basic' shader. warning : be warned that if you use auto clipping extensively you'll be generating a colossal amount of extra brush faces that count towards the total brushcount limit in Q3 engined games... watch out for max_map_ errors.
*note : using q3map_shadeangle on models that have specific smoothing groups can have some undesirable effects, esp on more 'organically' shaped objects, so this is commented out by default for this shader. If you want to make your own specific texture for the game or theme you have, contact Quake3Bits with your request and we'll dig out the texture template you can use to create your own artwork with. Download Locationszip file [c.1.5MB] ![]() German Grey ![]() European Front ![]() Field Green ![]() Cargo Hold ![]() White Stripe |