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[back]ase-kt_barge

Model Details
  • author - ken 'kat' beyer
  • rel' date - April 05
  • name - Barge
  • pk3 file - ase_kt_barge.zip
  • info - A set of cargo barges (narrow boats) as used in the UK and Europes 'narrow' waterways and canals. In various colours and markings; textures 512x512.
    • European camouflage
    • German Grey
    • Field Green
    • White stripe
  • Pack also includes a dock side rope tie and corner bumper; textures 256x256.

    How to use

    Becasue mappers/MOD'ers for non-quake 3 games are using these assets the files are just included as a ZIP file with relative file paths. To use them in Quake 3 engined games (RtCW, MoH, CoD) simply rename the file from .zip to .pk3.

    Changing the texture used on the model/s

    The files are ASE models, (which is a text based format) so the texture/shader path can easily be edited using notepad you don't need to use any 3D software, just open a file into notepad, find the texture path references & edit those to 'point' to your folders / textures / shaders, re-save to a location of your choice and then load ready textured into Radiant.

    Autoclip

    If you want to use 'auto clipping' on the models instead of applying manual Playerclipping in Radiant you'll need to ammend the included shader or write your own; see below for an example of a 'basic' shader.

    warning : be warned that if you use auto clipping extensively you'll be generating a colossal amount of extra brush faces that count towards the total brushcount limit in Q3 engined games... watch out for max_map_ errors.

    //barge with no markings
    models\mapobjects\kt_barge\nomark
    {

    qer_editorimage models\mapobjects\kt_barge\kt_barge_nomark.tga
    q3map_forcemeta
    q3map_nonplanar
    // q3map_shadeangle 79 //OPTIONAL*
    // q3map_clipmodel //OPTIONAL

    {
    map $lightmap
    rgbGen identity
    }

    {
    map models\mapobjects\kt_barge\kt_barge_nomark.tga
    blendFunc GL_DST_COLOR GL_ZERO
    rgbGen identity
    }

    }

    *note : using q3map_shadeangle on models that have specific smoothing groups can have some undesirable effects, esp on more 'organically' shaped objects, so this is commented out by default for this shader.

    If you want to make your own specific texture for the game or theme you have, contact Quake3Bits with your request and we'll dig out the texture template you can use to create your own artwork with.

  • polycount - Barge @ 172 each (4) misc @ c.50 (2)
Download Locations

zip file [c.1.5MB]

German Grey
German Grey
European Front
European Front
Field Green
Field Green
Cargo Hold
Cargo Hold
White Stripe
White Stripe
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