3D models & low poly game objects

The list below shows the current custom mapobjects and models available from KatsBits. There are a number of Quake 3 specific MD3 models as well as a number of ASE format models; these can be used in any game or product that supports the format, including Doom 3 powered games. Don't forget, additional models and media can be found in various custom levels and maps in the Maps & Levels section of the site.

Model List

Blender 3D *.blend source files ^

Little Rock (kat1024) Quake 3 source

kat1024 blend file asset

The Blender files used to construct this Quake 3 'terrain' map were split into sections to assist with Q3Map2 enable texture blending suing 'alphamod' shaders and control brushes.

Kats Basket (katq4dm2) Quake 4 source file

As above, the absense of 'smoothing' on brushwork means using models to 'map' natural enviroments.

Kats Cradle (katq4dm1) Quake 4 source

Kats Cradle

A quake 4 multi player map entirely modelled in Blender. The Doom 3 engine isn't tollerant of none-axial brushwork, nor is there any 'phong' or 'smoothing' as there is with Quake 3 phong shading.

Animated MD5 models list ^

Bob MD5 character model

Animated MD5 mesh called 'Bob'

An early version of 'Bob' a medievil character model exported to the MD5 format. Original used as an animated model in a 'proof of concept' cubemap demo project.

Download 'Old Bobs' new MD5 files
Download the *.blend Blender3D file

Cubemapdemo - der ton

Cubemapdemo

A demo to illustrate a 'dynamic' cube map that blurs a feature light based on distance from objects. File includes self-executing renderer plus 'Bob' character model assets.

Low poly ASE models list ^

Misc. WWII Tanks & Vehicles

Misc. WWII tanks & vehicle .ase models

A collection of five (5) low poly models, mainly Allied/British vehicles used during WWII. Zip contains UVW mapped models plus AO bake maps for use when creating textures.

kt_misc_rocks

Misc. rocks and boulders

A separate zip file of the misc. rocks used in kat1024. Low polycount means models can be 'spammed' over a level without too much of a performance hit in game.

Cargo Barges - ASE

WW2 Cargo Barge models

A set of barge cargo (narrow) boats in various colours and markings.
- European camouflage
- German Grey
- Field Green
- White stripe

Standing Stones

Standing Stone models

Four rock models that can be resized and rotated to any size / angle. Although built for RtCW they can be used in any Q3 based game. AI Soldier shown below for default scale comparisons.

Stand (tall) Torch

Standing torch model

A 'tall' double headed (two flame heads) torch model in an 'olde worlde' style.

Moai, Easter Island heads

Moai - Easter Island heads

A set of models based on the famous Easter Island granite 'heads'. There are two standing versions; one with and one without a neck and three types of 'hat'. Also included is a 'broken' set comprised of several sections.

Broken Stone Steps

Broken stone steps

A series of broken 'olde worlde' stone steps of various sizes. These models were used in the Return to Castle Wolfenstein 'Castle Keep' single player level.

Small rocks

Large rock models

Two rock models that can be resized and rotated to any size / angle. Although built for RtCW they can be used in any Q3 based game. AI spawn point (orange block) shown below for scale comparisons.

Wooden Platforms

Wooden platform ASE models

A series of wooden platforms with varying levels of 'decay'. Although built for RtCW they can be used in any Q3 based game. These platform models were used in Relic Hunt, an RtCW single player level.

Low poly MD3 format models ^

Ladder

MD3 ladder

MD3 version of the standard RtCW ladder. The model allows you to rotate the ladder to any angle without the borkage that would otherwise happen rotating small brushes.

'British' Watercan

WW2 british water cans

Probably a 25lt capacity can (2 hands to carry when full) Although this is a 'British' watercan there are no obvious decals so it can be used as you like it..!

German W.W.II Kubalwagon

Kubalwagon

An MD3 midpoly static 'centerpiece' vehicle model (hense the slightly higher polycount). No animations and wheels are currently fixed - may be a separate version out soon with individual wheel units.

Mushrooms

Mushroom models

One large and one slightly smaller mushroom models. They are separate models and can be used on thier own or grouped together in however many numbers you fancy. Tris count is low so you should be able to use quite a few if in a single area without too much of an FPS hit..