The Blender files used to construct this Quake 3 'terrain' map were split into sections to assist with Q3Map2 enable texture blending suing 'alphamod' shaders and control brushes.
As above, the absense of 'smoothing' on brushwork means using models to 'map' natural enviroments.
A quake 4 multi player map entirely modelled in Blender. The Doom 3 engine isn't tollerant of none-axial brushwork, nor is there any 'phong' or 'smoothing' as there is with Quake 3 phong shading.
An early version of 'Bob' a medievil character model exported to the MD5 format. Original used as an animated model in a 'proof of concept' cubemap demo project.
Download 'Old Bobs' new MD5 files
Download the *.blend Blender3D file
A demo to illustrate a 'dynamic' cube map that blurs a feature light based on distance from objects. File includes self-executing renderer plus 'Bob' character model assets.
A collection of five (5) low poly models, mainly Allied/British vehicles used during WWII. Zip contains UVW mapped models plus AO bake maps for use when creating textures.
A separate zip file of the misc. rocks used in kat1024. Low polycount means models can be 'spammed' over a level without too much of a performance hit in game.
A set of barge cargo (narrow) boats in various colours and markings.
- European camouflage
- German Grey
- Field Green
- White stripe
Four rock models that can be resized and rotated to any size / angle. Although built for RtCW they can be used in any Q3 based game. AI Soldier shown below for default scale comparisons.
A 'tall' double headed (two flame heads) torch model in an 'olde worlde' style.
A set of models based on the famous Easter Island granite 'heads'. There are two standing versions; one with and one without a neck and three types of 'hat'. Also included is a 'broken' set comprised of several sections.
A series of broken 'olde worlde' stone steps of various sizes. These models were used in the Return to Castle Wolfenstein 'Castle Keep' single player level.
Two rock models that can be resized and rotated to any size / angle. Although built for RtCW they can be used in any Q3 based game. AI spawn point (orange block) shown below for scale comparisons.
A series of wooden platforms with varying levels of 'decay'. Although built for RtCW they can be used in any Q3 based game. These platform models were used in Relic Hunt, an RtCW single player level.
MD3 version of the standard RtCW ladder. The model allows you to rotate the ladder to any angle without the borkage that would otherwise happen rotating small brushes.
Probably a 25lt capacity can (2 hands to carry when full) Although this is a 'British' watercan there are no obvious decals so it can be used as you like it..!
An MD3 midpoly static 'centerpiece' vehicle model (hense the slightly higher polycount). No animations and wheels are currently fixed - may be a separate version out soon with individual wheel units.
One large and one slightly smaller mushroom models. They are separate models and can be used on thier own or grouped together in however many numbers you fancy. Tris count is low so you should be able to use quite a few if in a single area without too much of an FPS hit..