[back]Map Kat1024 (inc. sample files and editor assets)
Quake 3 MP map details
- author - Ken 'kat' Beyer
- rel' date - 15 Mar 05
- name - Little Rock
- pk3 file - map-kat1024.pk3
- game - FFA, Tourney
- bots - Yes - this is Klesks arena.!
-
info - A small 1024x1024 'terrain' map including *.map file
sample map and editor assets to accumpany the 'modelling
a map tutorial' here.
kat1024_assets is a zip file only so content needs to be extracted
into your ..\baseq3\ folder before the included *.map file can be
opened in Quake 3's editor (GTK, QeRadiant etc..)
The new multiplant pack fixes a number of bugs and issues in the
original files but it may cause conflicts and or errors with maps
you have in your baseq3 that use the old files. If this happens
simply remove the updated version - although it may cause missing
assets in kat1024.
Download Locations
zip file [total size c.7.1 MB]

Inner cave

Run around

Layer Cake

Arch villan
Blender source file
The following file is the Blender *.blend file used for use in kat1024
shown above. Only the 'terrain' sections were modelled with some small
amounts of brushwork being used to 'pad' out or 'humanise' the overall
map.
The lanterns are separate ASE models and not included in source.
A few things to note about this model;
-
When looking at the UVWmap please note that it appears hap hazard
as individual units, bear in mind that the 'level' was UVWmapped
as one object and then broken down into sections, this allowed better
texture alignment.
- In this particular instance the model is broken down into segments
for the purpose of allowing texture blending using Q3Map2's 'alphaMod'
capability and not for 'VIS' optimisations as would normally need
to be done.
Design note : AlphaMod is a 'special' shader that's used in
combination with a number of different 'value' control brushes which
determined how 'strong' a blend is between two separate texture images.
If a terrain section needs to be 'blended' then the normal VIS
splits need extra consideration with regards to how many
times and where a model is broken down into segments; as with all
ASE models where ever there is a 'split' like this is creates a hard
line which is visible in game (it creates a 'smooth
group').
Also included is an 'editor' checker texture that makes it easier to
align the texture over the entire UVWmap.

Blender 3D source file
Download locations
File includes 1 x *.blend file and 1 x 512x512 editor image [800 KB]