A single player 'sample map' 'mini'MOD add-on for Return to Castle Wolfenstein containing a single map.
A single player 'mini'MOD add-on for Return to Castle Wolfenstein. Contain 3 maps - 2 playable, with various enemy confrontations and challanges (inc. secrets).
A single player 'sample map' 'mini'MOD add-on for Return to Castle Wolfenstein. Also included in the file is the source map, castlekeep.map, and various re-usable assets that can be used in other (Q3 engined) game. Gameplay is simplified for the sake of showing some common interesting 'events' and how they can be used in Single Player levels.
A medium sized 'cave' map for FFA and Tourney play, with a number of side passages and side chambers. Modelled entirely in Blender 3D.
A medium sized Quake 4 map for Free For All and Tourney play. Set in a 'cave' system with a main atrium and several adjoining sub rooms.
Entry for id software's Community Map Pack competition Jan 07. A small DM, Tourny and TDM level. Tech themed.
Comprises a medium sized Quake 4 map for both FFA (Free For All) and Tourney (Tournament) play. Set in a 'cave' system with a main atrium and several adjoining sub rooms.
A small 1024x1024 'terrain' map including *.map file sample map and editor assets to accumpany the 'modelling a map tutorial' here.
A rocky challange with plenty of powerups and health, close combat...! Some custom models and textures are included in the pk3.
Expanded version of dmtpl1. Includes side rooms and a lower 'laval dugeon'. Set at night under a full moon. The bots love the Quad suspending over the head of the statue.
Release2 or Emperors Hall - Has a larger central 'neutral' area. Quad - yes Guard x 1, Doubler x 1, AmmoRegen x 1 - per team.
Note: this version of the map is 'optimized' for Q3A Point Release 1.17 (PR1.17). It will run under the new 1.25 & 1.27 but odd things may happen!
"Gentlemen I think you know the rules: start back to back, walk forward when told. On the count of ten, turn and fire..." Jump pads cross paths to test your aiming skills on long distance shots and your reflexes to the max close up.
Midnight in the garden. Rought terrain and rocky walls make moving about a challenge in itself...! Some custom models and textures included in the pk3.
Team Arena version of the 'Dualist's Arena' the action is fast and furious..!. Inc. Guard and Double powerups. note : place *.pk3 in 'missionpack' folder.
CTF update modifiaction of 'Dualist's Arena' for playing in plain Quake 3 Arena (will work in Team Arena but only in 'Q3' mode). This is a CTF only map.
Set at night under a full moon this temple to the warrior gods. The bots love the Quad suspending over the head of the statue.
This is a Team Arena version of the map below - 'The Emperors Golden Hall'. You will need the TA Mission Pack to play this level.
The place of the God's, not where they live but where they do battle and die, to feast at the end of the old day to be reborn at the start of the new.
'Click' whurrrrr. 'Damn. No ammo...' All you have now is your skill and agility, your only weapon now is the Gauntlet. The platforms small so watch your step as there is a lava pit below your feet.
A set of simple custom tracks for use with Nados excellent free racing game, Trackmania Nations.