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Topic Title |
Topic Starter |
Replies |
Views |
Last Action |
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mixing normal maps in blender nodes.
(Pages 1
2
) is it possible? |
ratty redemption |
10 |
1574 |
Dec. 03 2009,23:00
Last Post By: ratty redemption |
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Corel Paint shop Pro X is legally free - it is not
|
Fitness |
1 |
615 |
Nov. 19 2009,00:00
Last Post By: kat |
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UV Unwrapping
|
Silicone_Milk |
3 |
735 |
Nov. 16 2009,01:53
Last Post By: ratty redemption |
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Voxels
(Pages 1
2
3
) Misc. Voxel Thoughts and Discussion |
Silicone_Milk |
24 |
1524 |
Nov. 03 2009,22:43
Last Post By: carnage |
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[QLive] Getting Quake 3 maps in QuakeLive
A how to convert maps for QuakeLive.... |
dONKEY |
3 |
1527 |
Nov. 03 2009,18:39
Last Post By: Silicone_Milk |
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idtech4 material command addnormals
how many normalmaps can it add? |
ratty redemption |
2 |
578 |
Oct. 31 2009,23:06
Last Post By: ratty redemption |
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Particle system efficiency
(Pages 1
2
3
..8 )
|
carnage |
71 |
2755 |
Sep. 29 2009,17:39
Last Post By: Silicone_Milk |
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[gmax] New import/export .asc and ms3d
(Pages 1
2
) Links to working scripts |
Fitness |
10 |
1992 |
Jun. 27 2009,21:41
Last Post By: kat |
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Screen Space Specular Occlusion
(Pages 1
2
3
) A Theoretical SSAO Adaptation |
Silicone_Milk |
24 |
2002 |
Jun. 26 2009,17:49
Last Post By: Silicone_Milk |
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[Blender] line art export script
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carnage |
7 |
826 |
Jun. 26 2009,03:45
Last Post By: carnage |
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Procedural City Generation
(Pages 1
2
3
..5 ) Generating cities for use in real time |
carnage |
41 |
2110 |
May 28 2009,19:05
Last Post By: ratty redemption |
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