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Author Topic:  New netcode = new tweaks.....duh
zEn fr0g
One Hand Clapping


Posts: 1408
Registered: Nov 2000
posted 06-21-2001 06:56 AM

I can't understand the problems people are having with the new netcode......oh wait, y'all aren't using the same connection tweaks are ya? That could be your problem. New netcode = new tweaks. Things that worked with the old netcode are screwing up the new netcode.

DID YOU EVER THINK ABOUT THAT BEFORE YOU STARTED BITCHING AND CRYING LIKE GIRLS (Antisnipe)?

Anyway, all I had to do was make some MINOR adjustments and my connection is smooth as silk. I am experiencing the exact opposite of what some other people (Antisnipe) are experiencing: to me, a 150 ping feels like a 50 ping. It's friggin awesome. The new netcode ownz j00!

Here's the deal:

If you are on cable/DSL, the MAXIMUM settings for maxpackets is 60. On the old netcode, more was better. I had mine up to 100, but that is too much now.

The MAXIMUM setting for snaps is 40. If you have it higher, put it down.

Those two settings should fix it for you. If you still need more tweaks, Upset Chaps has updated their Q3/TA guide TO REFLECT THE NEW CHANGES IN THE 1.29 CODE. Go here:

http://www.upsetchaps.cjb.net/Quake3Guide/AquaQuake3Guide.html

 

[This message has been edited by zEn fr0g : 06-21-2001.]

*Build*
Mercenary

Posts: 236
Registered: Jun 2001

posted 06-21-2001 06:59 AM

•Tweaks screwed up my quake3. Even b4 the patch I had to reinstall because I fucked up so bad. Bah, well, I'll be sticking with Original configs and tweak so I mess up.

HORRAY FOR NEW NETCODE!



Don Carlos
The Dark

Posts: 8552
Registered: Jan 2000

posted 06-21-2001 07:01 AM

Check my post further
down the page m8.
Good guess no?

 

zEn fr0g
One Hand Clapping

Posts: 1408
Registered: Nov 2000

posted 06-21-2001 07:03 AM

quote:
Originally posted by Don Carlos:
Check my post further
down the page m8.
Good guess no?

Haha! At least someone on this board is using their brain!

Don Carlos
The Dark

Posts: 8552
Registered: Jan 2000

posted 06-21-2001 07:04 AM

quote:
Originally posted by zEn fr0g:

Haha! At least someone on this board is using their brain!

:D

 

miles666
The Afflicted

Posts: 510
Registered: Mar 2000

posted 06-21-2001 07:18 AM

ADSL / Cable / Wireless ** seta cl_maxpackets "60"
seta cl_packetdup "1"
* seta snaps "40"
seta rate "25000"

these are the exact settings in my cfg (as taken from UC), i think some of the problem is server side, i've played on a server that seemed very bad (like 80 ping feeling like 160) but i've also played on a server that was just fine (60 ping felt like 60 ping).

 

B-o-o-g-e-r
The Illuminated

Posts: 1243
Registered: Jan 2001

posted 06-21-2001 07:24 AM

i'm checking it out. thanx zen

 

B-o-o-g-e-r
The Illuminated

Posts: 1243
Registered: Jan 2001

posted 06-21-2001 07:26 AM

Copied from the Upset Chaps site "It is also the case that as your FPS increases so does the data size of each packet sent to the server. In extreme cases with a high FPS and very low upstream bandwidth you could saturate your upstream connection. See snaps for another extreme case where reducing com_maxfps may help."

..Damn...Tweakage all over again.

 

zEn fr0g
One Hand Clapping

Posts: 1408
Registered: Nov 2000

posted 06-21-2001 08:57 AM

quote:
Originally posted by B-o-o-g-e-r:
..Damn...Tweakage all over again.

You know you love it

Bdw3
HPB on Crack

Posts: 3974
Registered: Mar 2000

posted 06-21-2001 09:52 AM

whith this and Dr_watson's Converter.. I'm also gonna need about 3 diffrent configs...

 

B-o-o-g-e-r
The Illuminated

Posts: 1243
Registered: Jan 2001

posted 06-21-2001 09:56 AM

quote:
Originally posted by Bdw3:
whith this and Dr_watson's Converter.. I'm also gonna need about 3 diffrent configs...

*rus to the drug store and stocks up on ibuprophen*

 

r3tina
The Afflicted

Posts: 811
Registered: Nov 2000

posted 06-21-2001 10:17 AM

Ah so that's why I didn't notice anything strange. I have always played with ISDN settings (just selected it in the menu), but I have DSL. Less is more, in this case? Good!

 

Don Carlos
The Dark

Posts: 8552
Registered: Jan 2000

posted 06-21-2001 10:22 AM

quote:
Originally posted by r3tina:
Ah so that's why I didn't notice anything strange. I have always played with ISDN settings (just selected it in the menu), but I have DSL. Less is more, in this case? Good!

I play with LAN/DSL/CABLE
settins on my 56k.


PhoeniX
Risen From The Ashes

Posts: 7745
Registered: Aug 2000

posted 06-21-2001 10:29 AM

quote:
Originally posted by zEn fr0g:

Haha! At least someone on this board is using their brain!

OMFG call the newspapers! and alert the police!

"Quake3world members use their brain"

r3tina
The Afflicted

Posts: 811
Registered: Nov 2000

posted 06-21-2001 10:31 AM

quote:
Originally posted by Don Carlos:
I play with LAN/DSL/CABLE
settins on my 56k.

Really? I never understood all those snaps etc. settings. Perhaps someone can post a short explanation on that subject??


AntiSnipe
Father Fragbait

Posts: 5276
Registered: Jan 2000

posted 06-21-2001 10:34 AM

seta cl_packetdup "0"
seta snaps "20"
seta cl_maxpackets "40"
seta rate "12000"

Same as before. Increasing these settings never did any good. Of course I thought of it before I started bitching.....you mean this actually requires mentioning...moron.


RocketRider
The Illuminated

Posts: 1111
Registered: Jul 2000

posted 06-21-2001 10:38 AM

quote:
Originally posted by AntiSnipe:
seta cl_packetdup "0"
seta snaps "20"
seta cl_maxpackets "40"
seta rate "12000"

Same as before. Increasing these settings never did any good. Of course I thought of it before I started bitching.....you mean this actually requires mentioning...moron.


Been waiting for ya since I first read it!

What took you so long?


zEn fr0g
One Hand Clapping

Posts: 1408
Registered: Nov 2000

posted 06-21-2001 10:45 AM

quote:
Originally posted by AntiSnipe:
seta cl_packetdup "0"
seta snaps "20"
seta cl_maxpackets "40"
seta rate "12000"

Same as before. Increasing these settings never did any good. Of course I thought of it before I started bitching.....you mean this actually requires mentioning...moron.



Oh just STFU. I'm sick an tired of your belly-aching. Your settings are all wrong and if you say changing them doesn't do anything, then you're also a liar (but I already knew that).

The fact is, you would rather bitch and moan than play the game. I did a search of ALL your posts........90% of them are complaining about something. Jeez, you're the most pathetic crybaby on the net. So just STFU


B-o-o-g-e-r
The Illuminated

Posts: 1243
Registered: Jan 2001

posted 06-21-2001 10:49 AM

quote:
Originally posted by r3tina:
Really? I never understood all those snaps etc. settings. Perhaps someone can post a short explanation on that subject??

*calls Foo*

AntiSnipe
Father Fragbait

Posts: 5276
Registered: Jan 2000

posted 06-21-2001 10:50 AM

What's wrong with those settings? I'll STFU when your punk little ass can make me. In the mean time you should actually know what your talking about before you continue making a fool of yourself.

I got no problem trying new tweaks, but they seem fine to me where they are. I tried maxpackets 100 before in 1.27....there was no noticeable difference.

A rate of 8000 is exactly the same as 25000....you'll never notice a difference, but the server will lag a lot less if more people would set it lower. Most servers got you capped down there anyway....moron. Tweak it all day long, you aint getting shit unless the server lets you have it.


zEn fr0g
One Hand Clapping

Posts: 1408
Registered: Nov 2000

posted 06-21-2001 10:51 AM

One more thing Antisnipe:

Remember the big deal you made about TA being a "POS" and that you returned it?

WELL THEN HOW COME I'VE SEEN YOU ON TA SERVERS?

Bwahahaha

You lying tard


Foo
Timed Out

Posts: 6457
Registered: Aug 2000

posted 06-21-2001 10:52 AM

quote:
Originally posted by AntiSnipe:
Increasing these settings never did any good

HNNNNNNNNNNNNGGGGGGGGGHHHHHHHHHHHHHHHHH MORON?

You need to DECREASE them. cl_maxpackets is all wrong, packetdup 0 is most likely causing irregularities, and your rate is a prettey daft number. Try lowering that also.

Foo
Timed Out

Posts: 6457
Registered: Aug 2000

posted 06-21-2001 10:56 AM

quote:
Originally posted by B-o-o-g-e-r:

*calls Foo*



As of 1.29 things have changed and noone is sure of anything yet, so I cant really comment on that. I cna comment on what I beleive each to do...

Snaps is the number of game updates you receive from the server (per second I think). Syncing this to your com_maxfps value (or making it divisible by com_maxfps) makes things nice and smooth.

cl_packetdup sets the number of times the server duplicated each message, in case you have a lossy connection... setting it to 0 increases irregularities and the need for client-side prediction but lessens the data flow through your connection

cl_maxpackets is the number of updates you send fro myour computer to the server, I beleive. Syncing this to sv_fps would theoretically have much the same increase in performance as the snaps/com_maxfps thing.

Rate governs the overall limit on your downstream data (from the server).

I'm never 100% clear on any of those mind you, it's just stuff I've picked up from faddling with the commands


AntiSnipe
Father Fragbait

Posts: 5276
Registered: Jan 2000

posted 06-21-2001 11:03 AM 

quote:
Originally posted by zEn fr0g:
One more thing Antisnipe:
Remember the big deal you made about TA being a "POS" and that you returned it?
WELL THEN HOW COME I'VE SEEN YOU ON TA SERVERS?
Bwahahaha
You lying tard

1. I think it does suck, but that's just me.

2. I did return it.....then bought it later when it was down to like 14 dollars and some bugs had supposedly been fixed. I still have the second CD.

3. You have not seen me on a TA server since about a month after TA's release because it is not installed on my PC since then.

Foo, I'll try playing with the settings as you mentioned. I have packetdup at 0 because I have a DAMN good connection and duplication is not neccessary, but I'll try it at 1.

I believe snaps is best synced to what the server is at....usually the default of 20.

Maxpackets, I'm not exactly sure of but I never see a difference anywhere from 40 - 100 so I just leave it at 40.

[This message has been edited by AntiSnipe : 06-21-2001.]

r3tina
The Afflicted

Posts: 811
Registered: Nov 2000

posted 06-21-2001 11:04 AM

Thanx a lot Foo, now I at least know what I'm toying with

 

AntiSnipe
Father Fragbait

Posts: 5276
Registered: Jan 2000

posted 06-21-2001 11:12 AM

Okay, what settings would you guys suggest for 3000 down/1200up cable? My hunkmegs are at 128 with 256 Megs DDR PC2100.

What about these? com_soundMegs "8", seta com_zoneMegs "16"

I tried increasing them a bit back in 1.27 and it made no difference then, but you think it may reduce the sound stuttering now?

 

B-o-o-g-e-r
The Illuminated

Posts: 1243
Registered: Jan 2001

posted 06-21-2001 11:14 AM

*Copy and Pastes*

com_maxfps In Quake2 your FPS governed how many gameworld updates you sent to the server, in Quake3 this is no longer the case. While this setting will not usually* improve your connection it does help stop the confusion between connection lag and graphics related lag when, for example, jumping from 85 FPS to 23 FPS. Set this by monitoring your FPS while playing using cg_drawFPS "1" and set com_maxfps to your average steady FPS rate. Be sure to read the Framerate and Visual Tweaks section about r_finish command which helps input device lag. Your FPS has an affect on Quake3 physics - See Why Your Framerate Affects Jumping! for more information.

* NOTE: If you have an internal PCI modem or a USB modem port that shares an IRQ with your graphics card you may find reducing com_maxfps helps. Similarly if you have a modem that uses the CPU for majority of tasks such as a winmodem or softmodem reducing com_maxfps may help. In both cases com_maxfps is not the root cause of the problem, it is IRQ sharing or a modem that uses CPU for majority of tasks.

It is also the case that as your FPS increases so does the data size of each packet sent to the server. In extreme cases with a high FPS and very low upstream bandwidth you could saturate your upstream connection. See snaps for another extreme case where reducing com_maxfps may help.

snaps The snaps setting is used to calculate how many gameworld updates you receive from the server. Usable range is 10 to 'server sv_fps setting' and defaults to 20. Version 1.17 of Quake3 forces snaps client side to a maximum of 25 or in some cases a maximum of 30. However the network code works in such a way that snaps should always be set to match or be above the server's sv_fps or a divisor of it.

If a game server's sv_fps setting is changed from id software's default setting you may have to alter your snaps setting to compensate. As the optimal setting can be server dependant we suggest you use a snaps setting cycle script such as the one in the Script and Alias Replacements section. Leave snaps at your default until you encounter a server that needs a higher/lower setting. Currently we have seen servers running sv_fps ranging from 20 to 40 so the script covers that range.

Example, you will notice on some servers in the UK such as Wireplay and Jolt which use a server side setting of 30 for sv_fps that your ping appears to be double, try using snaps 30.

Due to the way that Quake3 interpolates the gameworld updates in a snaps packet for display you may find on systems with a very high com_maxfps, very low downstream bandwidth, usually 28800 BPS or less and very high latency, 300+ ping, that reducing snaps to minimum of 10 or reducing com_maxfps helps.

See cg_lagometer for more information on how to adjust snaps setting.

Suggested settings are in the table that follows. They are however guidelines, adjust them as needed by monitoring your connection using cg_lagometer and alter settings based on its information. See the description of how to use and interpret the information that cg_lagometer shows in the above table. It is very important that you read the cg_lagometer, snaps and cl_packetdup notes before you use these settings. If you do not see an exact connection speed setting then use the closest. Example, perhaps you connect at 53333 or 52000 on modem, use the 50000 setting from the table.

* Note: The snaps settings shown in the table are the suggested maximum for your connection type. Default is 20 and is the suggested setting. See the snaps description in the table above for a link to a snaps setting cycle script and information regarding some servers deviating from id software's standard server setting for sv_fps.

** Note: The cl_maxpackets settings shown in the table are the suggested maximum for your connection type, other settings may be optimal for your connection. See the cl_maxpackets description in the table above for more information on setting this cvar.

If you are using voice communication programs such as RogerWilco, Battlecom, Teamsound etc. then please adjust settings accordingly. Allow 1024 bytes for downstream and 512 bytes for upstream usage by the voice communication program.

LAN ** seta cl_maxpackets "100"
seta cl_packetdup "0"
* seta snaps "40"
seta rate "25000"

ADSL / Cable / Wireless ** seta cl_maxpackets "60"
seta cl_packetdup "1"
* seta snaps "40"
seta rate "25000"

ISDN Bonded ** seta cl_maxpackets "60"
seta cl_packetdup "1"
* seta snaps "40"
seta rate "(See Table Below)"
128000 BPS: seta rate "14000"
112000 BPS: seta rate "12250"

ISDN Single ** seta cl_maxpackets "60"
seta cl_packetdup "1"
* seta snaps "40"
seta rate "(See Table Below)"
64000 BPS: seta rate "7000"
56000 BPS: seta rate "6200"

56K Modem seta cl_maxpackets "30"
seta cl_packetdup "1"
* seta snaps "20"
seta rate "(See Table Below)"
50000 BPS: seta rate "5500"
48000 BPS: seta rate "5200"
46000 BPS: seta rate "5000"
44000 BPS: seta rate "4800"
42000 BPS: seta rate "4500"
40000 BPS: seta rate "4300"
38000 BPS: seta rate "4100"
36000 BPS: seta rate "4000"

V34 Modem
seta cl_maxpackets "25"
seta cl_packetdup "1"
* seta snaps "20"
seta rate "(See Table Below)"
33600 BPS: seta rate "3500"
31200 BPS: seta rate "3300"
28000 BPS: seta rate "3000"

28.8 Modem seta cl_maxpackets "25"
seta cl_packetdup "1"
* seta snaps "10"
seta rate "(See Table Below)"
28000 BPS: seta rate "3000"
26400 BPS: seta rate "2800"

Minimum Bandwidth Settings - Testing purposes or temporary settings while lag settles. seta cl_maxpackets "15"
seta cl_packetdup "0"
seta snaps "10"
seta rate "(See Table Below)"
64000 BPS: seta rate "6000"
56000 BPS: seta rate "5000"
50000 BPS: seta rate "4600"
48000 BPS: seta rate "4400"
46000 BPS: seta rate "4000"
44000 BPS: seta rate "3800"
42000 BPS: seta rate "3600"
40000 BPS: seta rate "3500"
38000 BPS: seta rate "3200"
36000 BPS: seta rate "3000"
34000 BPS: seta rate "3000"
33600 BPS: seta rate "3000"
31200 BPS: seta rate "2800"
28000 BPS: seta rate "2600"
26400 BPS: seta rate "2400"

how's dat" ?

duffman91
The Afflicted

Posts: 784
Registered: Jan 2001

posted 06-21-2001 11:16 AM

out of my own experience (small actually) trying to tweak quake 3...i concluded that the original settings will work the best......BUT keep in mind i was tweaking for only 1 day

as far as the new netcode goes...i think its fine...i have no + or - about it


BOYCOTT FILEPLANET!


AntiSnipe
Father Fragbait

Posts: 5276
Registered: Jan 2000

posted 06-21-2001 11:22 AM

quote:

ADSL / Cable / Wireless ** seta cl_maxpackets "60"
seta cl_packetdup "1"
* seta snaps "40"
seta rate "25000"

See? "Turn em up, turn em down"! You get different info everywhere. I]ve tried them all (but not in 1.29 yet) and for the most part it made no noticeable difference. My connection is fast and solid enough to be treated as LAN or Cable settings.

In the end, I tried to go middle of the road and not hog bandwidth from the server assuming they didn't cap it.


Bdw3
HPB on Crack

Posts: 3974
Registered: Mar 2000

posted 06-21-2001 11:23 AM

*finishes reading post*

*Updates Gamespy 3D's Quake 2 server list.


Gutspiller
CTE

Posts: 1997
Registered: Nov 2000

posted 06-21-2001 11:26 AM 

quote:
Originally posted by AntiSnipe:
seta cl_packetdup "0"
seta snaps "20"
seta cl_maxpackets "40"
seta rate "12000"

Same as before. Increasing these settings never did any good. Of course I thought of it before I started bitching.....you mean this actually requires mentioning...moron.


I play with a rate of 25000. I always have since I have had DSL and I will continue until I get something faster.

 

Don Carlos
The Dark

Posts: 8552
Registered: Jan 2000

posted 06-21-2001 11:27 AM 

GWARN FOO!!!!


zEn fr0g
One Hand Clapping

Posts: 1408
Registered: Nov 2000

posted 06-21-2001 11:28 AM

quote:
Originally posted by AntiSnipe:
I]ve tried them all (but not in 1.29 yet) and for the most part it made no noticeable difference.


Those are the exact settings you should have for 1.29

maxpackets = 60
snaps = 40
packetdup = 1
rate 25000

------------------
[UC] zEn_fr0g
zen_fr0g@undeadclan.com
irc.enterthegame.com #UndeadClan

My mom says I'm cool

[This message has been edited by zEn fr0g : 06-21-2001.]
AntiSnipe
Father Fragbait

Posts: 5276
Registered: Jan 2000

posted 06-21-2001 11:31 AM

quote:
Originally posted by zEn fr0g:

Those are the exact settings you should have for 1.29

Which ones? The ones I posted that I've been using? If so it lags like that. It makes my 60 ping feel like 200. I litteral have to compensate and shoot rockets way in front of a guy that's very close to me, and lead my rail where with a 60 ping before the rail was very close to right on.

EDIT: okay, I see them now. I'll try it. If it makes a difference, I'll say so.

[This message has been edited by AntiSnipe : 06-21-2001.]
RocketRider
The Illuminated

Posts: 1111
Registered: Jul 2000

posted 06-21-2001 11:34 AM 

quote:

Originally posted by Foo:
As of 1.29 things have changed and noone is sure of anything yet, so I cant really comment on that. I cna comment on what I beleive each to do...
Snaps is the number of game updates you receive from the server (per second I think). Syncing this to your com_maxfps value (or making it divisible by com_maxfps) makes things nice and smooth.

cl_packetdup sets the number of times the server duplicated each message, in case you have a lossy connection... setting it to 0 increases irregularities and the need for client-side prediction but lessens the data flow through your connection

cl_maxpackets is the number of updates you send fro myour computer to the server, I beleive. Syncing this to sv_fps would theoretically have much the same increase in performance as the snaps/com_maxfps thing.

Rate governs the overall limit on your downstream data (from the server).

I'm never 100% clear on any of those mind you, it's just stuff I've picked up from faddling with the commands


Read somewhere in a tutorial that max fps set at 30 is all you need on the Net.

"Wise Guy " updated his post here. (Impressive) http://www.upsetchaps.cjb.net/Quake3Guide/AquaQuake3Guide.html

Taking the two, (Viable and the graph) and (white/15 fps) not being dooable, "my" understanding of the article is (Cyan/40 fps) is the best choice.

On my K6/2 500 it has always been capped at 40 fps. (coincidence) because of the CPU bottle neck.

Definetly worth looking at!

Foo
Timed Out

Posts: 6457
Registered: Aug 2000

posted 06-21-2001 11:41 AM 

quote:

Originally posted by RocketRider:

Read somewhere in a tutorial that max fps set at 30 is all you need on the Net.

com_maxfps at 30? Hehe. some wierd article then. Not only would thta fuck your aim quite badly, it's also totally out of sync with the default sv_fps "20"... so I doubt thats right, unless I've misunderstood.

Taking the two, (Viable and the graph) and (white/15 fps) not being dooable, "my" understanding of the article is (Cyan/40 fps) is the best choice.

Eh? all I see is a link to the UC guide.... what article you referring to?

On my K6/2 500 it has always been capped at 40 fps. (coincidence) because of the CPU bottle neck.


My k6-2 500 (coincedence there...) is capped at 55 with a voodoo 3... this is cos I can get ALMOST 55 FPS steadily, and it happens to give very good physics. aAdd to that the fact that in 1.27 I could up my snaps to 55, especially on barrysworld.. and it worked real nice).

 

Bdw3
HPB on Crack

Posts: 3974
Registered: Mar 2000

posted 06-21-2001 11:45 AM

he's talking about Orio's plug here..

http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html

Foo
Timed Out

Posts: 6457
Registered: Aug 2000

posted 06-21-2001 11:49 AM

quote:
Originally posted by Bdw3:
he's talking about Orio's plug here..
http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html

Ah, I see what he means now.. that old post by orio....

Welp.. the theory is sound yet in practice only a few of those values work out right.... and even then not on 100% of computers. The best way to test it would be to grab his jumpy mod but I cant be bothered to dig that up. The easiest test to see if your com_maxfps is about right is to try and jump onto the DM13 MH ledge from the bottom. if you can do it, your FPS setting is tweaked sufficiently.

RocketRider
The Illuminated

Posts: 1111
Registered: Jul 2000

posted 06-21-2001 11:57 AM

quote:
Originally posted by Foo:
 


This should work http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html


It's by Coriolis on FPS/Jumping

Foo
Timed Out

Posts: 6457
Registered: Aug 2000

posted 06-21-2001 12:00 PM

quote:

Originally posted by RocketRider:
This should work http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html

It's by Coriolis on FPS/Jumping


Aye BDW posted it and I've replied above

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