Hints, tips and tutorials for 3D modelling & content creation
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KatsBits
Creating 3D models, meshes &
game content
3D modelling & meshing, level editing and textures makingHints, tips and tutorials for 3D modelling & content creation [back]Archive 2005 JULYVenom Games licence Doom 3 [31st July 05] ^Although they've not 'formally' announced anything, a recent update to their website reveals that UK outfit Venom Games is recruiting team members that have "...experienced in ... using the Doom 3 editor, previous incarnations, or similar..." for what appears to be an XBox360 nextGen game. This is of course all speculatively picked at from the tipbits on their jobs page. Speaking of which.. if you think you up for the job them drop them a line keeping in mind you'll most likely be working on a nextGen title. Quake3Bits website update [27th July 05] ^You may have noticed that Quake3Bits has had a little face lift, nothing major, just a spring clean and banner image change to suit the way editing seems to be going these days; models. If you find any errors drop a quick line Quake3Bits way so it can be fixed lickerty-split-quick. A few more Doom 3 modelling related files need to be added but for now you can find various MD5 importers, exporters and der_ton's MD5 model viewer all linked to bottom section of the colomn to the left. Currently tools and utilities cover 3DS Max, Blender 3D, gmax and XSi. Doom 'the movie' trailer [27th July 05] ^Yup that's right, and... it's looks quite good after all those early worries about it not having 'X','Y' or 'Z' or indeed not even being on Mars. Well it is and it does. See links below for small, medium and large versions of the trailer. If you have problems getting the file from IGN the small version can be downloaded from PCGameMods @ 7MB in size. RtCW 'the movie' anyone..? [26th July 05] ^As with anything related to the next installment of Wolfenstein this
hasn't been confirmed any further than some comments that the Todd Miester
made in an interview given to IGN. He talks mainly about the upcoming
Doom 3 movie, staring 'The Rock', which doesn't look too shabby now
that some light (pun intended for those that have played Doom 3.!) has
been shed on some 'fears' voiced by fans about the subject matter of
the film; rumors were abound that it had very little to do with the
settings laid bare in the game.
id hiring [19th July 05] ^Well this certainly doesn't happen too often; id software are hiring so if you've got what it takes give it a shot.
MD5 export script [14th July 05] ^WARNING - Blender 2.37 & 2.37a We're getting reports that something has changed in Blender 2.37 and 2.37a that effects der_ton's MD5 export script. For some reason that's not currently clear, IPO animation data is being 'corrupted' on export which often results in an animation exporting but the playback displaying a 'locked' pose; each frame of the animation has the exact same data in it giving the impression that nothing is happening when in fact it is, it's just playing the same pose in each frame. Current recommendations If you are doing any animated mapobjects, NPC's or characters for Doom 3 use Blender 2.36 only and the latest version of the MD5 export script (see below for local download link). If you open a *.blend file into 2.37(x) and export 'as is' you won't get any problems. If you open a file into 2.37(x) and edit the IPOs, animation or mesh in any way it effects the output and result in the above error. Unfortunately if you do work on a file in 2.37(x) and go back to an earlier version of Blender to rework the file it will still be corrupted. The only way to fix it currently is to delete everything to do with the armature, IPO blocks and animation's, and then rebuild the armature from scratch - leaving only the mesh in the file, save to a different name, create a new file and then append the mesh object; this should in theory 'clean' the file slightly so you don't have any 'dead' datablocks floating around in Blender. Doom 3 & patch mesh terrain [13th July 05] ^Part two of the Doom 3 patch mesh terrain tutorials. In this episode you'll find out a way to optimise mesh objects further by using a useful approach to building a terrain. Doom 3 & patch mesh terrain [11th July 05] ^New tutorial has been added to the Quake3Bits that runs through using patch mesh objects in Doom 3 to create terrain's. One of two parts, part one runs through 'optimisation'. MD5 model viewer [11th July 05] ^der_ton recently updated his Doom 3 MD5 model viewer and along with a couple of tweaks it now imports and views LWO files. It currently supports *.ASE, *.OBJ and now *.LWO; as well as the various Doom 3 proprietary MD5 file format; md5mesh, md5anim and md5camera. For more information and bug tracking see the links below. Wanted beta testers for Auto Assault [1st July 05] ^What a way to break in the new month..! If you want to try a MMORG not based of Dungeons and Dragons ® or [insert country here]Army/Anti Terrorist forces vs the World/Terrorists then try this for size; you can be part of the beta testing for the up coming futuristic (sci-fi) MMORG Auto Assault.
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