Hints, tips and tutorials for 3D modelling & content creation
|
KatsBits
Creating 3D models, meshes &
game content
3D modelling & meshing, level editing and textures makingHints, tips and tutorials for 3D modelling & content creation [back]Archive 2005 JANUARYDoom 3 : the continuation of Bob... [28th Jan 05] ^Some of you may remember the character model I was building for Doom 3 called 'Bob' (and again the really low poly version that was animated and used in the Unreal 3 style cubemap demo der_ton, rich_is_board and myself put together a while back) . Well I've got a little update for Bobs fans. He's now ingame and in a medieval/gothic themed test map to suit. I had some help from a couple of guys (Bullet, Lunaran and der_ton from D3W.org) to figure out some animation and ragdoll teething problems which got sorted, there are still some issues but the basic character behaviour works OK. ![]() "Here's looking at you kid". With a working ragdoll in place Bob faces you without needing to do a full turn. As has been mentioned in previous news items about Bob, everything is been done in Blender 3D using der_tons MD5 animated mesh exporter and DocHoliday's USM-ase exporter (see the 'prepping models for Doom 3' tutorial). The mapobjects you'll see in the screenshots are exported brushwork which is then worked on and exported back out as ASE from Blender. It's also been used, to good effect, in rendering out the normal maps for use with bump mapping the textures rather than using the photoshop plugin from nVidia (which does have it's uses). For more info pop over to the quake3bits forums and take a look at the screenshots which are in 'widescreen' format by the way so if you're curious about what Doom 3 is like running under widescreen mode have a look... Virus targeting gamers [27th Jan 05] ^A recents news item at PC Pro.co.uk has enough interest for gamers of all types to be aware of...
As gamers generally tend to play more than one 'type' of game it's worth taking note of this. Although not neccesaily a wide spread problem in terms of infections it is a very public face of a growing trend of gamers being the targets of malicious code which isn't just an AIMBOT..! If you're online for any significant length of time you should at least be using a firewall and / or virus scanner of some description. Doom 3 interview [27th Jan 05] ^That's right, we're getting close so all the hellions are coming out of the closet to offer various exclusive interviews, this time it's the turn of Computer & Video Games (CVG)
There's mention of the in the works Doom 3 movie as well, which they seem very happy about... so go have a read of the article. Doom 3 modwatch [26th Jan 05] ^The team behind the Doom 3 mod 'Hell on Earth' have called it quits after being in production for a number of months. Below is part of the official comment on the reasons why. Full quote can be read on their website. There's also some screenshots of art work and ingame levels that are well worth a look, it's certainly had the quality quota in place.
This is another blow to the Doom 3 community, or so some would have us beleave. But as has been commented on here, there are more than likely a few mods being worked on behind the scenes that we won't get to know about until some sort of full beta release, so all is possibly not lost and Doom 3 is still going strong albeit as a smaller community the Half Life 2, Unreal Tournament or even Far Cry. 'Live' chat added [25th Jan 05] ^I've just added a 'live' chat app to the site too allow you to talk to each other and get quick answers to game related questions that don't appear on the site. It uses Macromedias flash so you'll need to have the plugin installed, but that's all, you don't need to install anything else to start using the app straight away. SoftImage XSi 3D freebie [13th Jan 05] ^[Addendum] Also it's pointed out on the website that if you already have the learning editions of XSi the modtool kits won't work with those versions. The files are only available from two locations at the moment and both require membership (which is free) although FilePlanet has a 'queue' system in place that means waiting a good few minutes before downloading begins (wait time depends on time of day when accessing the files). installation problems ModTools won't run or install to a HDD that uses FAT32 partitions (Windows 98 basically), it needs to be installed to a NTFS HDD (Windows XP/2000). If you've saved the *.exe installer to a FAT32 drive and try to install from there it will give you an invalid drive error, simply move the exe file to an NTFS drive and run the installer again, it should then work. linux Linux is supported but no version is available for use as of the time of writing. Softimage have released a mod specific version of their 3D modelling, animation and rendering application, XSi, to cater for the modding community. Although only HL2 is supported atm - using a similar system to gmaxs gamepacks - it looks like more are on the cards. There's extensive information and tutorials about using XSi on the XSi website, so you should be able to get up an running relatively quickly. What's more, it's FREE..! RtCW widescreen [11th Jan 05] ^Well it had to happen..! After finding out that Doom 3 can be played in windescreen I took at look at another favourate, Return to Castle Wolfenstein, to see what that does. The good news is the developers were kind enough to add a 'widescreen' option into the main system settings menu. The bad news is that it won't run correctly in fullscreen so you'll need to drop into windowed mode. You can do this from the games menu or a quick shortcut is to press Alt+Return when in fullscreen, this toggles between full and windowed mode (you *might* get a wierd error onscreen if you do this whilst looking at the mission start/briefing screen - if that happens you'll need to restart). As with playing Doom 3 like this you may want to drop your monitor resolution down a tad to the closest approximate size to widescreen so it fills more of the monitors available visual space. At a guess I'd say you could do this with any Quake 3 powered game, that would include Medal of Honor and Call of Duty, both of which should be capable of being played in wide screen in a similar way to the above. Doom 3 modwatch [8th Jan 05] ^The team behind Hexen : Edge of Chaos have just released some gameplay footage of their Doom 3 mod in production. It's a 42MB .avi file that give you a walk through of one of their maps showing weapons, a new monster, items and environment details (which looks a little sparse at the moment but it is early days yet). Included in the movie is the rather nice looking gravity g.. er, telekenisis weapon which you can use to pick up enemies..! It's certainly worth a look if you can manage the bandwidth. Just what the Dr (Betruger) ordered [7th Jan 05] ^Gamespy, ever the peeps with red coloured telephone hotline into the id offices, have posted an article about the upcoming Doom 3 expansion Resurrection of Evil (PC). They've included quite a bit of info about the story, the new weapons and monsters along side a couple of new ingame shots. It's probably still a little light on the ground with info than Doom 3 fans would like but it's an interesting read none-the-less... go take a look. Doom 3 modwatch [3rd Jan 05] ^This is all about 'TCs' - Total Conversions, not the basic script hacks that have been floating around for a while but totally new content and new gameplay based on the Doom 3 engine one particular mod to watch is 'The Dark mod'; a subtle retelling of the 'Thief' FPS stealth games. There's no downloadable game yet but they recently released a movie of what's to come and it looks very promising, some stunning character model shots are shown in the vid. It's a 10MB+ download so it'll take a while on 56k but it's certainly worth a look. You'll need the xvid codec and/or DivX player to see this. MoH : Pacific Assault MODTools [3rd Jan 05] ^The tools to allow you to create maps and modifications to Pacific Assault are now available from their website. It looks like you need to have Microsofts .NET v1.1 installed in order for it all to work correctly. For further info and various download links check the following page. Doom 3 WideScreen [2nd Jan 05] ^Thanks to killmachine over at Doom3world.org I recently found out you can indeed play through Doom 3 (and just about any other game infact if it has support for this) in WideScreen (16:9 & 16:10) ratio. It's a slightly narrower window than full cinemascope which has a 2.35:1 ratio - generally what DVD films run at - but it's pretty good none-the-less. Details to do this are below. This only works in windowed mode by the way (a 'window' open/running on your desktop), so you may want to manually reduce your desktop size to suit the mode you've got WS to run at; it won't work in full screen becasue of the way monitors work. It doesn't seem to effect performance too much either if you use a screensize relative to what you normally would be using.
the settings below approximate the 16:9 aspect ratio of widescreen
Once the settings are in place restart Doom 3 you should find you're in the new viewsize. For more info on this read through the discussion topic on Doom3World.org. Slightly different index page layout [2nd Jan 05] ^We'll be trying out a slightly different index page layout this year to see how that goes. Hopefully it should mean the time taken to load the index page is as short as possible. In order to do this news items will consist of 'snippets' of info which will then link to the 2005 archive page and more comprehensive listings about each item. Anyway we'll see how it goes. |